In a way, I guess this is a continuation of this thread
http://www.splashdamage.com/forums/showthread.php?t=21252&highlight=shuffle
TBH, I enjoy games where the talent between the two teams is balanced. The most memorable games/matches are the one with the last second win/loss. Balanced games make a better user experience. Note:I am not thinking of campaign mode, just objective or stopwatch mode.
In Brink, can admins shuffle players by XP at the end of maps like they could in ET? Specifically I am thinking of:
-Team A Attacks
-Team B Attacks
Shuffle by XP. Begins AB on new map.
Additionally, is there a smarter way to shuffle than by just XP? For example, people earn XP by completing objectives and by killing other players. When calculating teams, would it be smarter subdivide the XP between “RAMBO XP” and “Objective/team XP” If you have players that mainly shoot other players, then they wouldn’t all end up on one team. Also, the bad shooters that lemming the objectives could be separated.
Also, I’ve never noticed. How does the function work? Assume 10 players in decreasing XP.
Method 1: Team A: 1,3,5,7,9 (team of best)
Team B: 2,4,6,8,10 (team of second best)
Method 2: Team A: 1, 3, 6, 8, 10 (Matches best with worst)
Team B: 2,4,5,7,9 (players 5 or 6 could really be randomly assigned)
I don’t know. I’m just thinking of BC2 in which a good team will roll the other team map after map. That’s no fun on either side. When I admined ET and ETQW servers, we spent quite a bit of time trying to even the teams but avoided switching people after the maps got going. It’s not fun to play well and get switched at the end.