Ok this is mainly about ranked but also about XP Level in general.
I’m Level 16 on the verge of becoming Level 17. I play since the stresstests that means I level since day one.
The nice thing about this is everyone has started leveling with me. However quite a few players that started at the same time are past Level 30 propably hitting the 40-50 already.
The Big difference between me and the guys that have twice the level (and keep in mind that every level takes increasingly more XP) ?
They constantly top the scoreboard and I don’t. I’m not doing anything wrong from a gameplay point of view. I play accordingly to the Merc and the current objective. The real difference? The topdogs average a 2.0 K/D or higher while I’m more a 0.8 or lower.
I’m not bitter, just pointing out that XP levels to a degree reflects your combat skills and not your knowledge of the game.
What makes this even worse is the fact that the ability to get higher combat XP increases with the ammount of players. You have more people to shoot at. At the same time getting high Support and Game XP gets harder. on an 8 vs 8 server its not only harder to reach an objective but the chances are higher that they are more engineers in the team basically fighting over the same Game XP pool. Same goes for support skills.
This also affects the lower levels. Someone with good aim coming from another shooter, only minding K/D will level faster than a person that lacks those skill. Therefore the guy that plays Vassili 24/7 sitting way behind will be the guy that tumbles into ranked first. Still not knowing how to play. Unfortunaly those are the same that will hit level 10 weeks before those, that always sit in the middle of the scoreboard and do everything to support the team and get the objective going but are not good shots (you know the ones we actually want in our ranked team).
I want to propose a different system to gate ranked play. That imo is more suited to keep those out that don’t know the game yet.
Create 4 onetime missions for 2,5k credits. That are harder versions to the missions we have now.
The 3 XP missions but twice the ammount of XP compared to the regular ones. 1 play X games of Stopwatch (with X higher 10).
You have to clear out all 4 missions before you can play ranked.
The XP missions will ensure that everyone that hits ranked has played for objective / support XP and knows how to shoot things. The mandatory stopwatch matches would ensure that they know the gamemode itself and that they played most maps in it atleast once.
The 2,5k for each would be a nice incentive that dangles before people to get going with stopwatch and some support work. It would also mean that new players get a 10k bonus that can go towards a merc they might be missing for a better ranked Squad.
Now for those that are allready ranked I would say they should also get the missions just so they are not missing out on the 10k and to catch those that are not up to snuff yet (they still can play ranked ofcourse).