Xlabs2 (screenshot - beta upcoming relese)


(nikita) #1

The story behind the map is
The allies must infiltrate the X-labs, destory the X-labs and the expirments within.
Steal the axis profits from the expirments and run off
axis must stop them

screens

Axis front passageway gate, allies must dyno the control panel neer it, and secure the forward passageway spawnpoint behind the gate

Main X-labs expirments room = full with Funcs, target_effects and more targets + some shooters 4 effects just need 2 press the panels

Hallway witch lead to the main gate and the forward spawnpoing - waiting 4 the elavoter…

my own storage room - ammo and health packs

Outdoor garage - some enviorments

Wooden vault is neer, where the axis gold crate = profits there witch the allies must steal

Downhall axis secret passage, in the snow

Generator control witch the allies must dyno to destory all of the axis expirments

The axis weaponry and explosive underground room. if allies will dynamite the explosive… all the X-labs will go down:D

thats it… dunno if am gonna relese it or keep it 2 my home clan server.
Map update is neer allways can improve . but what u guys think is what metters to me :slight_smile:

Edit screens without filters Map is much fuller just try to screen the things i want people to see, without other objects


(D3C0Y) #2

looks very square-like (the shape)


(luuklag) #3

next time try to make the screens in a horizontal way
zo whe don’t have to tilt our heads

:stuck_out_tongue:


(nikita) #4

rofl its indoor:D
sorry bout it just thought it will be better this is my 1st normal map:D


(.Chris.) #5

hardly any of textures look at right scale, and is there some earthquake going on?


(nikita) #6

its LEAN