X-posed for ET Released!


(SteelRat) #21

Get the scriptfix for X-posed here: http://www.srcgaming.com/downloads/et/maps/xposed_sp1.zip and put the PK3 in your \etmain folder.

This fixes the problem with the tank stopping by the 2:nd tank barrier even if it has not been constructed yet.

EDIT: Server admin tips:
If you are running ET PRO and want to avoid people downloading the xposed_sp1.pk3 then you can unzip the pk3 and put the xposed.script file in \etpro\etpromapscripts directory.
This allows you to run the fix without having people download the file :wink: (Thanks Bani!)

Cheers,
SteelRat


(Ragnar_40k) #22

When you use the setspawnpt command with 2 or 4 (for Axis resp. Allies) you can spawn at the church, no matter how far the map is played. Axis can do this w/o the console command by explicitly clicking on the flag for the church spawn in limbo (when it is available) - the spawn will stay at the church, even if the tank passed it.


(SteelRat) #23

Yeah Ragnar I have noticed that, maybe I shall take a look at that.
Some people love the map and other hate it…I guess a flaw like that does not help it’s popularity.

Cheers,
SteelRat


(deej) #24

LOL this is true, X-Posed is a no-compromise map. All players I know are either absolutely for or against. Personally I love this map!


(Heirpie) #25

Was there ever a release with the fix already in the pk3, or do you still have to run both.??, sure would be a good thing if there was only one file, :slight_smile:


(SteelRat) #26

Heirpie, the reason I did not release a new .pk3 for X-Posed is that there is enough different versions of .pk3s for maps out there already.

The fix is server side only, I did this so that players would not have to donwload the 10MB map again just for a 57 Kbyte scriptfile update.

If you convince me there is a good reason to release a new version then I will do that.

deej,

I’m glad you like it, I think I shall drop by your server sometime and have a blast with you guys :slight_smile: If I may say so I like the map a lot myself, it turned out just the way I wanted it to be.

Some people complain about it being hard for Allies to steal the tank in the start, you should be able to do this in max 5 minutes but I have seen it take 15 minutes due to poor teamplay. I don’t think it is any harder than fueldump where the tank has to cross the bridge.

Anyhow, I have had some GREAT games on this map where Allies either winning with 3 seconds to spare or Axis manages to stop the tank just by the city gate and win the match :slight_smile:

Have fun!
SteelRat


(Fenris) #27

With the exception that it took me forever to learn how to navigate all the labyrinthic streets and paths I love this map. Great design, and feeling :slight_smile:


(SteelRat) #28

A bit like learning RtCW Village Fenris :wink:


(Heirpie) #29

One reason is for anyone that runs the servers only have to put on one file instead of having to remember to add another because of script issues, new server admins dont always remember to add that file, Even old ones forget…:slight_smile:

Running a 8 map obj cycle with xp save I try and aviod as many pk3s in my etmain as possiable,(clogs up the memory), the servers are more stable with the least amount of pk3s in it…

Thats my only argument for it, but you also make a valid point too…Another release…and these guys on the forums are pretty bruital when it comes to Oh man another release…

So If you decide to add them together (PM me) Ill add that combo map to my ftp…


(deej) #30

Heirpie just extract the .scripts file from the small PK3 and put it in etpromapscripts. works like a charm and no pk3’s to add nor stuff for the client to download