as you can see from the pictures, i have a minor problem
WTF ARGH HELP - MAD TEXTURES!!!!!
Do you use a clean install of ET for mapping ? or do you play-on-line with the same version ? Because it seems you have picked up/created a bad shader file. Find the shader and delete it OR delete the scripts directory and reinstall radiant(and use repair option). Either way…You’ll want to create a seperate install of ET specifically for mapping. This will give you a clean testing environment for your maps.
k ed thanks i know waht shader it is
my first try at one, dont have a clue how to make one…
could you tell we what wrong with it plz?
// test.shader
textures/testshdr/
{
map textures/testshdr/wall.jpg
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
}
}
p.s. the texture is only 4 pixels and .jpg format
edit:how thick am i? adeed a { and works perfect, thanks e.b. ps luv ur tut hope to see somemore soon and the added to new ones are good to!
remove rgbGen indetify would be my gess
however ime sure sum1 will corect me (they always do
)
rgbGen identity always is a good option… in general, it does not do any harm at all (just to rub some more salt into carnage’s wounds ;-))
wait a min the texture wall called wall1.jpg and the thing pointed to wall one… and it worked…
erm help?
1 corrupt shader in the scripts directory can mess up all the ET shaders, I once forgot to comment out 1 line in a shader file and ET wouldn’t run normally again when I started it with sv_pure 0
Your shader should start with something like:
textures/testshdr/wall
And not:
textures/testshdr/
did you read about shaders yet ?
http://shaderlab.com/q3map2/shader_manual/ch1.html#what
-I will be sure to add the idea of shader creation to my “tutorial-map’s-to-make” list.




