[quote=“laudatoryLunch;89992”][quote=“riptide;89892”][quote=“laudatoryLunch;89808”]
So tell me then how you spot a mine which is behind a corner in a corridor from distance? Or if they’re “glitched” into generators or half on diagonal-shaped walls? If you can’t counter them 100% of the time, they’re cheap and unfair gamedesign-wise. [/quote]
I’d suggest on improving your general game sense. Because the competitive community is asking for proxy mines sound to be removed. Which may actually happen, since she is useless as it stands.
[/quote]
I have no problem if the sound and even the red ring gets removed, if the min would get a fixed smaller range. And not a giant 1-2m circle around it.
@gg2ez That’s why every game ever every generator or every C4-plantside is spammed with mines on every map, and Proxies are making kills with them. I tried it yesterday. Playing a stopwatch game with mines and planting/defusing/repairing only. I was the best in the room. Just spammed mines on the objectives and people ALWAYS fell for it. It’s cheap. Mines should explode if you run over them, not if you ran past them in 2 meters.[/quote]
Such system would barely work if the mines remain untouched on other gameplay aspects. If mines are only triggered if you run over them, players will be forced to put them in the “average footpath” everybody use in the location. This also means they’re going to be incredibly more noticeable, if you keep the current glowing/sound system. This would be the definite most useless ability of the game.
I’d also mention that mine traps only work nicely on pubs. On comp/matchmaking, having a proxy in the opposite team is a good indicator of mine traps on its own.
Nevertheless, if you want a mine system that only works by running over the mine, this would require inevitably making the mines way less noticeable than they currently are. Not so far from w:et system in a certain way. And I definitely won’t like such an idea. The current system, as long as you’re paying a small amount of attention, is not slowing down the overall action.