Would Bridge play better backwards?


(JonBongNoJovi) #1

Been playing on and off since June 2015 and always felt that bridge makes better sense to be played backwards making the big iron bridge the focal point for the finale. This could in turn help with both the first and finale stages main problems as constantly writ in many many posts , difficulty of 1st stage for attackers , last stage for defenders.

By playing in reverse i see it a better start having to load the EV with the drug samples being first captured then delivered to EV to be taken back the same route via central barrier to the main bridge where u would have to destroy a 2nd barrier to advance to the win. The barrier to the bridge could be a 2 stage generator destruction to enter main control room for repair of Barrier controls .


(jokingShale) #2

Most maps could actually be reversed to add replay value to them. Definitely anything with the EV.


(SweetGenocide) #3

Steal the drugs and deliver them to the EV, Repair the EV, Take the EV to the market and then let the Chopper (or how in the crap the helicopter is called) get the Drugs.

Meh, why not?


(MykieDoesStuff) #4

[quote=“SweetGenocide;196165”]Steal the drugs and deliver them to the EV, Repair the EV, Take the EV to the market and then let the Chopper (or how in the crap the helicopter is called) get the Drugs.

Meh, why not?[/quote]

Actually that sounds pretty good. Because in the map… “Trainyard” or something. I forgot the name. There was a helicopter that picked up the drugs at the end.


(Orivar) #5

The map will need to be tweaked for that because of the spawn points but great idea :smiley:


(Dysfnal) #6

Guys… imagine the backwards train crash, that’s like some inception stuff right there.


(MarsRover) #7

Don’t know about better, but I sure would like for all maps to be playable in reverse with minimal required changes. Seems like a relatively simple way to increase variety, at least compared to creating new maps.