Would a vertical map work?


(ThinkItsClose) #1

Would a vertical map say set in the shard work or is it impractical?


(TheStrangerous) #2

Maybe if other tallest buildings had some sort of bridge connections.

Something like Morpheus from UT series.


(AlbinMatt) #3

Shard World? You mean the origin of Cobalt?

Main issue with vertical maps is that they can make Fire Support abilities either useless, overly situational, or stupidly OP. I would love to see one, just so that players may be encouraged to do trick jumps more.


(ThinkItsClose) #4

@AlbinMatt said:
Shard World? You mean the origin of Cobalt?

Main issue with vertical maps is that they can make Fire Support abilities either useless, overly situational, or stupidly OP. I would love to see one, just so that players may be encouraged to do trick jumps more.

No idea what you mean haha but i meant set in the Shard in London (DB is set in London) and it could always have a hole blown through it for fire support? Would also be really good for trick jumps.


(Dr_Plantboss) #5

I think a map focused on a relationship between 3 skyscrapers with the attackers working their way up would be mad cool, especially with the potential for some hilarious environmental deaths.


(AlbinMatt) #6

@Dr_Plantboss said:
I think a map focused on a relationship between 3 skyscrapers with the attackers working their way up would be mad cool, especially with the potential for some hilarious environmental deaths.

db_Vertigo


(znuund) #7

In general, I would like to see some silly maps. some which don’t need the environmental specialists to set the atmosphere.

silly would mean like goldendunk or baserace in ET