Would a vertical map say set in the shard work or is it impractical?
Would a vertical map work?
Maybe if other tallest buildings had some sort of bridge connections.
Something like Morpheus from UT series.
Shard World? You mean the origin of Cobalt?
Main issue with vertical maps is that they can make Fire Support abilities either useless, overly situational, or stupidly OP. I would love to see one, just so that players may be encouraged to do trick jumps more.
@AlbinMatt said:
Shard World? You mean the origin of Cobalt?Main issue with vertical maps is that they can make Fire Support abilities either useless, overly situational, or stupidly OP. I would love to see one, just so that players may be encouraged to do trick jumps more.
No idea what you mean haha but i meant set in the Shard in London (DB is set in London) and it could always have a hole blown through it for fire support? Would also be really good for trick jumps.
I think a map focused on a relationship between 3 skyscrapers with the attackers working their way up would be mad cool, especially with the potential for some hilarious environmental deaths.
@Dr_Plantboss said:
I think a map focused on a relationship between 3 skyscrapers with the attackers working their way up would be mad cool, especially with the potential for some hilarious environmental deaths.
db_Vertigo
In general, I would like to see some silly maps. some which don’t need the environmental specialists to set the atmosphere.
silly would mean like goldendunk or baserace in ET