Would a Single Action Revolver like this be op?


(watsyurdeal) #1

What I have in mind, is a Revolver that does not fire when you click, but instead the hammer cocks back, then after x seconds it fires

So in comparison to a double action, it fires 1 less shot in a second, and therefore has less dps. And since it’s delayed, your prefire game needs to be top notch. I honestly think this could work well, especially if the range is short, like 15 m before damage drop off.

I was thinking stats like

Firing delay: 0.416 s
Damage: 60
Range: 15m
DPS: 120


(nokiII) #2

We’ve enough shit in the game that can one hit mercs.


(tominatorx) #3

You mean a bit like that revolver they added into Counterstrike?


(watsyurdeal) #4

Yea but less bull crap

That thing was a pocket awp, now it’s a pocket scout


(MisterBadmin) #5

Allow me to be a bit pedantic for a moment. I don’t think single action is the term you are looking for. Single action revolvers don’t have any more fire delay (from end of trigger pull to round firing) than double action revolvers, they just require the hammer to be cocked manually before being able to fire again.
.

I’m assuming the premise is akin to that of the REVIVR, but rather than being able to discharge at any point or save a charge, it automatically discharges a round at set power after a specified fire delay (correct me if I’m wrong). Since you specified a revolver, I’m assuming a 6 round cylinder. (I’m also assuming it’s chambered in .45-70 (other stupid cartridges are available), a la New Vegas’s Hunting Revolver, because that damage is high.)

I’m not opposed to the concept, but I would need to know quite a bit more to give an assessment about its power level.

What is the intended class? (Who is this intended for?) I could only realistically see this on Assaults (sans Thunder) or ultra squishy glass cannons like Kira and Aimee. Giving it to anything else (maybe excluding Phantom, Phoenix, and Bushwhacker) could give them a bit too much firepower for their role.
Is this intended as a Primary? If so, what other options do you give and what secondaries do you pair it with? I would assume shotguns and light pistols, respectively. That would prevent insanely low time to kill outside of close range, regardless of the choice of primary.
Is this intended as a Secondary weapon (another heavy pistol)? If so, it really couldn’t go on anything with automatic Primaries without some major concession to the wielder.
Is this intended as an ability? If so, everything just got way too complicated for me to attempt to summarize my opinion on it.
What kind of spread and sights are we talking about? I don’t play CS:GO, but I remember the drama around the R8. Make it too accurate, and it’s brokenly good. Not accurate enough, and it’s absolute trash.

I really, REALLY don’t like getting one shot, and there are a grand total of 3 mercs that aren’t downed in one headshot at your current damage. Even with a single bodyshot, that’s enough of an HP advantage to win nearly any fight.

If I had to call right now if it would be OP or not, I would probably say it is. Properly balanced weapons never come straight off the drawing board. It seems to have a massive skillcurve where it would be useless for most people, but god tier in the right hands, but that is a judgement made in a vacuum.


(GatoCommodore) #6

i would like the helmet visor for Phoenix than the gun fam

we already have the big revolver


(Terminal_6) #7

This sounds like a salt factory given to any existing merc. As a secondary, it would be an absurd boost to flanking effectiveness, and as a primary it sounds like a gimmick loadout.

I might be able to see it as a new merc’s ability but that’s a lot thinking to do. Maybe @derpypenguinz19 can make it so.

As to the design of the gun; make it a pocket railgun. Still more realistic than pulling back the hammer on a revolver the moment before pulling the trigger, for those who care.


(Mr-Penguin) #8

[quote=“Terminal_6;c-218926”]This sounds like a salt factory given to any existing merc. As a secondary, it would be an absurd boost to flanking effectiveness, and as a primary it sounds like a gimmick loadout.

I might be able to see it as a new merc’s ability but that’s a lot thinking to do. Maybe @derpypenguinz19 can make it so.

As to the design of the gun; make it a pocket railgun. Still more realistic than pulling back the hammer on a revolver the moment before pulling the trigger, for those who care.[/quote]

I’m thinking quick-switch, single shot pocket scattergun with ricocheting rounds and a delay before firing (like a single-action weapon). Then it cools down.

Nice and simple, isn’t a single-shot/crappier REVIVR and fills the role of a second secondary, perhaps as a complement to another ability. Probably best on a fast assault merc whose abilities are all single shot weapons (so a weapons specialist). Sacrifices room-clearing and area denial power for flexibility at all ranges.

You like?


(StimmedGrunt) #9

What would you feel about a quicker firing Ashot from metro last light, more in the range of that 45-70 round, maybe even down to a .380 buck and ball