I thought this was a great addition to ET when ladders / cups were setup.
I guess same rules as the current ESL config plus No Mines and No Turrets?
What you guys think?
I thought this was a great addition to ET when ladders / cups were setup.
I guess same rules as the current ESL config plus No Mines and No Turrets?
What you guys think?
id say mines allowed, but only 1 of each class in teams, would add a new dimension to the game.
When one considers a mine or a turret as being as strong as 1/2 a human, you could think of the teams being virtually 3v4. Mathematically, the ratio becomes more equal the closer you get to infinity so 6v7 is more even than 3v4. I would prefer the 3v3 team size over 6v6 but then I think you lose most of the purpose for which the game was built. It seems to me the game was developed to have a wide diversity of classes operating together at the same time. Although most maps only need 2 or 3 classes operating per phase, it becomes more of a need for those who can actually outshoot and not get killed.
For example, a soldier blows the gate in sec-tower and then an operative hacks the safe, then a medic delivers nacheyev. Each phase has need of only one primary class but now look at a different example.
A soldier blows the gate in ContainerCity while an Engineer continually rebuilds the bot-vehicle.
Sure these can be done with 1 or 2 classes per phase, but I think we can all agree we want a medic running with us and an additional soldier for the constant ammo supply. Before the trolling hits remember this is just an opinion.
MOM vs MOM’s at this point would be more exciting…
or Lingerie Brink so I can see BMXer in some sexy thongs