Worthwhile skills?: Operative


(JayXombie) #1

I’m wondering if there are some skills that are maybe not worth investing points into, or if it is all based on preference. Also, if I invest a point into something, is there a way to reset the points?

I’m wondering if there are some noteworthy skills in the tree that’s for any class aswell (can’t remember the name).


(wolfnemesis75) #2

You can sell your abilities if you don’t like what you chose, but will lose a level in doing so. So choose wisely. I am working up my Operative Class and plan to get every single one in that class, then get all relevant Universal, like Battle Hardened, Silent Feet, 3rd person, Grenade Sprint, and Reload Spring, Resuplly, and maybe 3rd person view for when I am hacking and need to see enemies approaching. I have Intuition on all my characters. I have an Engineer/Operative and he only has Spot, Hack Turret, Caltrops, and one other.

I am not sure Sticky Bomb is worth having. I have it for my full Operative. I want to try out EMP Bomb. I will have to get back to you. Others on here can give you some sweet advice on Operative Class!


(throwback8) #3

You can sell back all of your skill points, at the cost of losing one level. I believe it is Y on the ability screen for xbox and probably triangle for ps3. My second character is fully maxed out engineer, and I’m putting the rest into operative(which is surprisingly fun to play). I am interested as well to what people think are the main abilities you need to take with operative. I’ve got comms hack, sticky bomb, turret hack, and I think 1 or 2 others.


(wolfnemesis75) #4

Engineer/Operative (Hybrid) is very fun to play I discovered with my second character. You are pretty much a Spec Ops Nerd Hacker when you hybrid in these two classes. You get the best of both worlds as far as causing a headache to opposing teams!


(throwback8) #5

Definitely agree with you, I’ve had a blast so far. I’m currently sitting at lvl 18, and while my main lvl 20 medic/soldier is still my favorite as of right now,(Lazarus grenade are simply brilliant) my engy/op has the chance of nudging it out.


(JayXombie) #6

So making Hybrids isn’t necessarily a bad thing? Does that mean it’s almost not recommended to make a pure one class character? Or does it not matter.

The character I’m talking about with be more like a Commando type player, sneaking behind enemies and wrecking things up from behind.


(wolfnemesis75) #7

[QUOTE=JayXombie;328195]So making Hybrids isn’t necessarily a bad thing? Does that mean it’s almost not recommended to make a pure one class character? Or does it not matter.

The character I’m talking about with be more like a Commando type player, sneaking behind enemies and wrecking things up from behind.[/QUOTE]

I just started taking control of turrets (remote control) a few days ago which is pretty wild. You can seriously cause some havoc with the Operative behind enemy lines.

I created Class Characters, but in the case of the Engineer, you have a lot of ability points left over even if you max out the class abilities. My Medic is Pure Class. All abilities and all Universal except for Downed Fire. He has Cortex bomb.

I also have a Pure Operative (Still have to get EMP Bomb) but he is very weak in other classes right now but has a good amount of universal abilities. It is hard to pass up 50% of the Universal Abilities when making any character, imo. The Universal Abilities really round out a character.


(JayXombie) #8

[QUOTE=wolfnemesis75;328203]I just started taking control of turrets (remote control) a few days ago which is pretty wild. You can seriously cause some havoc with the Operative behind enemy lines.

I created Class Characters, but in the case of the Engineer, you have a lot of ability points left over even if you max out the class abilities. My Medic is Pure Class. All abilities and all Universal except for Downed Fire. He has Cortex bomb.

I also have a Pure Operative (Still have to get EMP Bomb) but he is very weak in other classes right now but has a good amount of universal abilities. It is hard to pass up 50% of the Universal Abilities when making any character, imo. The Universal Abilities really round out a character.[/QUOTE]

Hmmn, alright. Would you say in general that most skills are preference? Because it seems like in any game there’s that one skill that you shouldn’t get.


(wolfnemesis75) #9

Yes, you are indeed correct. It is personal style. Like Grenade Shooting I could take or leave it, but others may find that it is a great and effective ability. Also, there are others. Like 3rd Person view, you can check out your character, but it also allows you to see enemies approaching. There is no right or wrong way, I am just giving my two cents on why I chose what. But there are many different approaches, which is why I have created 5 characters already.

I also ask a lot of questions to anyone who has a mic what they think. Like Transfer Supplies, I chose it to max out the Medic, but was regretting it. I ended up keeping it because its like the ultimate medic thing to sacrifice yourself. For instance, I recently changed my guns to duct tape mag instead because you get a speed boost and everything else is the same as the full mag. I ask a lot of questions!


(xBluntxForce) #10

Me and my friend spent a whole match of me hacking enemy turrets as an operative, and him controlling them as an engineer. Oh the laughs…


(Jamieson) #11

I have been playing the Operative a lot lately, I have a lvl 20 soldier, lvl 20 Medic, lvl 11 engineer and my lvl 18 operative. As for skills in my own experienve I think the following ones are the best to go for.

Sticky bombs :smiley:
These things are great, you can throw them directly at people to ensure an easy kill or throw them in important choke points for people to walk where the grenade will stick to them. Got many kills using these babies so they are definetley worth it.

Comms hack :slight_smile:
Comms hacking can be useful if you have good teammates who use the radar but otherwise it is pretty useless. It also is quite risky to comms hack someone as you can die and they can be revived as they are not gibbed etc. I find it is very situational and only use it when it is safe to do so, so mixed feelings.

Homing Beacon :frowning:
I honestly can’t see the use in this to be honest. As a player who plays as a light using hip fire I rarely scope at all, only in rare cases to spot mines. It doesn’t really help that much as it wears off pretty quickly. What the point in marking someone so they can be killed later if you can kill them now.

Caltraps :smiley:
These things are probably the best things an operative can have and are seriously underated. Throw these down at a chokepoint and the fun starts. They do damage to anyone who runs over them forcing people to choose between taking damage or walking over them whilst moving slowly. Regardless you will probably kill them. If they move slowly you can just shoot them and if they run over them they are already weak.

Cortex bombs :smiley:
Again these are another worthile ability. Basicly you blow yourself up when incapacitated to do as much damage as possible. Again many kills with this, best way to use it is to run into a crowded area, gun down as many as possible and finish the rest off with this when you die.

Hacking turrets :smiley:
Stealing enemy turrets is great, not only do they lose their turret but you gain a turret as well and without being an engineer lol!. Its also very funny, once hacked a turret and killed its owner with his own turret lol. Very useful and pretty quick to do.

Control turret
:frowning:
Does not seem to be that useful to be honest. The damage is minimal and you would kill more just by shooting people. You can often get outflanked and gunned down even though you are shooting someone point blank with a turret. The screen has an annoying habbit of moving which makes targetting harder. I would avoid to be honest. If anything its only good for getting xp.

EMP nades
Not used yet so don’t know, they look useful though, they temp disable mines and turrets which could be very useful.


(NthLegion) #12

I have a 20th level, fully-specced operative. Here’s what I think of the abilities:

Firewall command post is not very useful. It only gives about 30 xp and has never, to my knowledge, prevented the enemy team from taking a command post.

Homing beacon is nice when the target moves behind a wall, or you get flash-banged.

Sticky bomb is nice when you can actually get it to stick.

Caltrop grenade is probably my favorite operative ability. Decent damage and duration. Good on defense.

Hack turret is great when you can actually get to an enemy turret and hack it.

Control turret is good, but when playing with strangers you run the risk of pissing off the engineer who placed the turret. Also, my operative stands directly behind the turret like a moron. I can’t even get him to crouch. The hints and tips section says you can control the turret from anywhere on the map, but if so, I haven’t figured out how to do it.

Cortex bomb is a must have.

The emp grenade is nice, but your team really needs to be aware of when you use it in order to take advantage of it. It’s especially good when the enemy team has a bunch of turrets set up on defense in a small area.


(BiigDaddyDellta) #13

All of the operative skills are great, I’ve had some 10k games without ever firing a bullet


(Spliff Bwoy UKGarage) #14

I started out as an operative first day then tried the rest of classes for a while but always come back to my lvl 20 full op/engi. A full Operative is by far my favorite class in this game, I recommend it for those who like to lonewolf and help out the team a lot. I find a use in all of the abilities and some work better when your team mates aren’t dumb. To those that think stickies are useless think again, they can be used a lot more tactical then halo plasmas, etc. It’s not just throw and stick! Sometimes I’ll throw a sticky in a corridor I know enemies will walk through and then go ahead and do something else and what do you know I get a sticky kill out of nowhere. If an enemy steps near a sticky you threw somewhere it sticks to them and will blow them up usually netting you a kill.

I absolutely love being stealthy as **** and disguising and just wrecking havoc on the enemies. Cortex bomb is also fun as hell to use. I love getting multi kills near objectives with it or using it at the last second of the respawn timer to self destruct lol.


(wolfnemesis75) #15

[QUOTE=Jamieson;328224]I have been playing the Operative a lot lately, I have a lvl 20 soldier, lvl 20 Medic, lvl 11 engineer and my lvl 18 operative. As for skills in my own experienve I think the following ones are the best to go for.

Sticky bombs :smiley:
These things are great, you can throw them directly at people to ensure an easy kill or throw them in important choke points for people to walk where the grenade will stick to them. Got many kills using these babies so they are definetley worth it.

Comms hack :slight_smile:
Comms hacking can be useful if you have good teammates who use the radar but otherwise it is pretty useless. It also is quite risky to comms hack someone as you can die and they can be revived as they are not gibbed etc. I find it is very situational and only use it when it is safe to do so, so mixed feelings.

Homing Beacon :frowning:
I honestly can’t see the use in this to be honest. As a player who plays as a light using hip fire I rarely scope at all, only in rare cases to spot mines. It doesn’t really help that much as it wears off pretty quickly. What the point in marking someone so they can be killed later if you can kill them now.

Caltraps :smiley:
These things are probably the best things an operative can have and are seriously underated. Throw these down at a chokepoint and the fun starts. They do damage to anyone who runs over them forcing people to choose between taking damage or walking over them whilst moving slowly. Regardless you will probably kill them. If they move slowly you can just shoot them and if they run over them they are already weak.

Cortex bombs :smiley:
Again these are another worthile ability. Basicly you blow yourself up when incapacitated to do as much damage as possible. Again many kills with this, best way to use it is to run into a crowded area, gun down as many as possible and finish the rest off with this when you die.

Hacking turrets :smiley:
Stealing enemy turrets is great, not only do they lose their turret but you gain a turret as well and without being an engineer lol!. Its also very funny, once hacked a turret and killed its owner with his own turret lol. Very useful and pretty quick to do.

[B]Control turret
:frowning:
Does not seem to be that useful to be honest. The damage is minimal and you would kill more just by shooting people. You can often get outflanked and gunned down even though you are shooting someone point blank with a turret. The screen has an annoying habbit of moving which makes targetting harder. I would avoid to be honest. If anything its only good for getting xp. [/B]

EMP nades
Not used yet so don’t know, they look useful though, they temp disable mines and turrets which could be very useful.[/QUOTE]

Control turret. When I first tried it I was surprised that I was right behind the turret and could not crouch. I was thinking that there has to be a way of controlling it remotely similar to the Satchel Charge? I will fiddle when I get a chance, unless someone helpful can shed some more light. Controlling remotely would be far more useful and less risky thats for sure.


(Spliff Bwoy UKGarage) #16

Ok here’s how you use control turret:

attach remote control device
find a good hiding spot (you can control a turret through a wall)
look in the direction of the turret and it will have a yellow glow
hold x (xbox) or whatever your use button is and you will be able to control it remotely

it’s pretty fun to use and i’ve even tricked team mates haha. it’s not that strong but I still have it and use it, just use it in different ways that you like especially if you have an engineer buddy.


(wolfnemesis75) #17

[QUOTE=Spliff Bwoy UKGarage;328263]Ok here’s how you use control turret:

attach remote control device
find a good hiding spot (you can control a turret through a wall)
look in the direction of the turret and it will have a yellow glow
hold x (xbox) or whatever your use button is and you will be able to control it remotely

it’s pretty fun to use and i’ve even tricked team mates haha. it’s not that strong but I still have it and use it, just use it in different ways that you like especially if you have an engineer buddy.[/QUOTE]

I will try it out. Thanks for the intel, brother!


(Spliff Bwoy UKGarage) #18

No problem dude, have fun!


(Kurushi) #19

Personally I would leave out sticky bombs and the cortex bomb if I had too. I could also live without firewall. Either Comms hack or Homing beacon but I like both! Homing beacon is really fun imo.

He’s a fun class so make sure you try em all :slight_smile:


(A.i) #20

here is the most fun thing that happened to me with stickies - I planted one somewhere on the ground and then planted another one, and a single enemy got 2 of them on him at the same time :smiley:

many times Ive had 2-3 kills with 1 sticky when enemies are clustering :slight_smile:
same with cortex - 3-4 killes makes your death worth it…