[QUOTE=Jamieson;328224]I have been playing the Operative a lot lately, I have a lvl 20 soldier, lvl 20 Medic, lvl 11 engineer and my lvl 18 operative. As for skills in my own experienve I think the following ones are the best to go for.
Sticky bombs 
These things are great, you can throw them directly at people to ensure an easy kill or throw them in important choke points for people to walk where the grenade will stick to them. Got many kills using these babies so they are definetley worth it.
Comms hack 
Comms hacking can be useful if you have good teammates who use the radar but otherwise it is pretty useless. It also is quite risky to comms hack someone as you can die and they can be revived as they are not gibbed etc. I find it is very situational and only use it when it is safe to do so, so mixed feelings.
Homing Beacon 
I honestly can’t see the use in this to be honest. As a player who plays as a light using hip fire I rarely scope at all, only in rare cases to spot mines. It doesn’t really help that much as it wears off pretty quickly. What the point in marking someone so they can be killed later if you can kill them now.
Caltraps 
These things are probably the best things an operative can have and are seriously underated. Throw these down at a chokepoint and the fun starts. They do damage to anyone who runs over them forcing people to choose between taking damage or walking over them whilst moving slowly. Regardless you will probably kill them. If they move slowly you can just shoot them and if they run over them they are already weak.
Cortex bombs 
Again these are another worthile ability. Basicly you blow yourself up when incapacitated to do as much damage as possible. Again many kills with this, best way to use it is to run into a crowded area, gun down as many as possible and finish the rest off with this when you die.
Hacking turrets 
Stealing enemy turrets is great, not only do they lose their turret but you gain a turret as well and without being an engineer lol!. Its also very funny, once hacked a turret and killed its owner with his own turret lol. Very useful and pretty quick to do.
[B]Control turret 
Does not seem to be that useful to be honest. The damage is minimal and you would kill more just by shooting people. You can often get outflanked and gunned down even though you are shooting someone point blank with a turret. The screen has an annoying habbit of moving which makes targetting harder. I would avoid to be honest. If anything its only good for getting xp. [/B]
EMP nades
Not used yet so don’t know, they look useful though, they temp disable mines and turrets which could be very useful.[/QUOTE]
Control turret. When I first tried it I was surprised that I was right behind the turret and could not crouch. I was thinking that there has to be a way of controlling it remotely similar to the Satchel Charge? I will fiddle when I get a chance, unless someone helpful can shed some more light. Controlling remotely would be far more useful and less risky thats for sure.