lol i compile with light and vis for the first time. its… well… odd.
my worldspawn values are as follows:
ambient 15
classname worldspawn
mapcoordsmins -xxxxx xxxxx
mapcoordsmaxs xxxxx -xxxxx
my compile is as follows:
@ECHO OFF
:PATHS
SET MAP_NAME=pop_omaha
SET GAME_PATH=“C:\Program Files\Wolfenstein - Enemy Territory”
SET MAP_PATH=“C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps”
SET Q3MAP2_PATH=“C:\Program Files\Wolfenstein - Enemy Territory\q3map2\q3map2.exe”:BSP
SET BSP_VAR=-meta -leaktest -verboseentities
rem SET BSP_VAR=-meta
rem SET BSP_VAR=-meta -verboseentities
rem SET BSP_VAR=-meta -verboseentities -leaktest
rem SET BSP_VAR=-meta -verboseentities -debugportals
rem SET BSP_VAR=-meta -verboseentities -debugsurfaces
rem SET BSP_VAR=-meta -verboseentities -leaktest -notjunc:VIS
SET VIS_VAR=-vis -saveprt
rem SET VIS_VAR=-vis
rem SET VIS_VAR=-vis -saveprt
rem SET VIS_VAR=-vis -saveprt -hint
rem SET VIS_VAR=-vis -saveprt -nopassage:LIGHT
SET LIGHT_VAR=-light -fast
rem This one is used by SD on their maps: SET LIGHT_VAR=-light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 -approx 8
rem SET LIGHT_VAR=-light -fast -bouncegrid
rem SET LIGHT_VAR=-light -fast -nogrid -thresh 2
rem SET LIGHT_VAR=-light -fast -bouncegrid -border
rem SET LIGHT_VAR=-light -fast -bouncegrid -bounce 3
rem SET LIGHT_VAR=-light -fast -bouncegrid -debugsurfaces
rem SET LIGHT_VAR=-light -fast -bounce 3 -bouncegrid -border
rem SET LIGHT_VAR=-light -fast -bouncegrid -bounce 3 -super 2
rem SET LIGHT_VAR=-light -fast -bouncegrid -super 4 -shadeangle 35 -thresh .5
rem SET LIGHT_VAR=-light -fast -bounce 3 -bouncegrid -super 2 -patchshadows
rem SET LIGHT_VAR=-light -fast -bounce 99 -bouncegrid -patchshadows -shadeangle 35 -super 86 -thresh .45:OPTIONS
SET GEN_OPTIONS=-game et -fs_basepath %GAME_PATH% -fs_game %MAP_PATH% -v:ACTION
%Q3MAP2_PATH% %BSP_VAR% %GEN_OPTIONS% %MAP_NAME%
%Q3MAP2_PATH% %VIS_VAR% %GEN_OPTIONS% %MAP_NAME%
%Q3MAP2_PATH% %LIGHT_VAR% %GEN_OPTIONS% %MAP_NAME%
PAUSE
but it looks like this: (the caulk is cause ive got untextured buildings and such)

any ideas? lol its WAY messed up :eek3:
