[Workaround] Corrupted chars/text : clearGlyphCache


(Smokeskin) #1

There is a command that fixes the corrupt text: clearGlyphCache

I have added this to my .cfg:

bind kp_minus “clearGlyphCache”

So I just hit that to fix it when it happens. I have confirmed it works.

I was thinking maybe it could be bound to some other key I use so it had two functions, like spacebar or tab, but I couldn’t figure out how to do it.


(.Chris.) #2

Nice one, replying so doesn’t get lost in all the other posts :slight_smile:


(Stormchild) #3

Nice tip, thanks !


(dazman76) #4

Nice find Smoke :slight_smile:


(Mr E Unknown) #5

Works a treat! Great find. Hopefully this will feed in to SD’s investigations so the next patch can fix this annoying bug once and for all.


(Kurnuttaja) #6

This might help them if they would just take a look in forums.


(Herandar) #7

They do. Trust me.


(FireWorks) #8

bind tab “_showscores; clearGlyphCache”

something like this should work… btw where is the whole bindings list to find?


(Mr E Unknown) #9

“listBinds” followed by “conDump filename.txt”.


(Smokeskin) #10

[QUOTE=FireWorks;329424]bind tab “_showscores; clearGlyphCache”

something like this should work… btw where is the whole bindings list to find?[/QUOTE]

I tried that, it didn’t recognize _showscores when it had multple commands between the codes


(SkillerBehindYou) #11

nice find :wink:


(madoule) #12

seconded! meister meld dir mal über steam zum daddeln! ID: pik_7 :wink:


(to_few) #13

Sticky, for the time being


(Zarlor) #14

I think the problem there is that anything that starts with an underscore cannot be chained with other commands. This is usually done with movement and firing so that macros can’t be scripted.


(Singh400) #15

Love it, have some +rep.


(Sabayon) #16

bump. Great find. Works good.


(Inofor) #17

Excellent! This should be temporarily stickied while the issue exists.


(dommafia) #18

I added it to my guide that is already stickied, hopefully people find it there :wink: