Wolfsrudel 3 FINAL is out


(puRp0sE) #1

A fixed Version of my Map Wolfsrudel 3 is released. You can Download the Version here.

http://gamingneelix.de/etmaps/etmain/wolfsrudel3_final.zip

In the package you will find also screenshoots and the readme file.

Maybe there will be an TE Version of this map in near future.

Have fun

:wink:


(murka) #2

had a quick run trough.
*I dont see the reason of the foward bunker door to be dynamiteable, as it doesn’t make any difference as you can go around it.
*When i took one of the radar parts the announcer said “second radar part taken”… you should have both radar parts call one accum to increase and by that read is that the first or second radar part.
*buildings seem slightly too pointy or squareish.
*objectives are hard to deliver, another “take objective and run through the axis spawn” but it doesn’t matter much.
nice map btw.


(macbeth) #3

this maybe can disturb the players though: so are u finxing it?

thanks

*When i took one of the radar parts the announcer said “second radar part taken”… you should have both radar parts call one accum to increase and by that read is that the first or second radar part."


(puRp0sE) #4

THX for zhe response. Yes I work at the moment on the Map FIX

THX a lot


(IRATA) #5

Great map, but is it wanted allied engineer is able to jump over barbed wire from radar building? After radio mast is dynamited and barrier is built there is not enough time left to get through and refuse the dynamite.
Sorry, this destroys gameplay completely !!!

Btw wodden barrier next to last axis spawn should be built by allies.