This week I foud the way for extract some content from the .cachemap files but my method isn’t automatic
here some specifications about the files inside the cachemaps
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TexturesTGA : All textures are a half of the resolution of the pc version. for example the texture of the character body models in PC are 512x512, in XBOX are 256x256. (unknown HEADER , but extractable)
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MDC models : All MDC models are the same that the PC version (no problem with this) (HEADER IDPC)
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MD3 Models : All MD3 models are the same that the PC version (no problem with this) (HEADER IDPC)
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MDS Models : all MDS models are DIFFERENT that the pc version, the file structure looks like a mdc model or mdm/mdx (unknown HEADER , but extractable)
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WAV audio : I Can’t extract audio for now
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BSP MAPS: Very DIFFERENT that the pc version , I don’t know how to read this or decompile. (unknown HEADER , but extractable)
I will post some files from the xbox version here, please wait for this