Wolfenstein Tides of war formats specifications (XBOX)


(luxox18) #1

This week I foud the way for extract some content from the .cachemap files but my method isn’t automatic

here some specifications about the files inside the cachemaps

  • TexturesTGA : All textures are a half of the resolution of the pc version. for example the texture of the character body models in PC are 512x512, in XBOX are 256x256. (unknown HEADER , but extractable)

  • MDC models : All MDC models are the same that the PC version (no problem with this) (HEADER IDPC)

  • MD3 Models : All MD3 models are the same that the PC version (no problem with this) (HEADER IDPC)

  • MDS Models : all MDS models are DIFFERENT that the pc version, the file structure looks like a mdc model or mdm/mdx (unknown HEADER , but extractable)

  • WAV audio : I Can’t extract audio for now

  • BSP MAPS: Very DIFFERENT that the pc version , :frowning: I don’t know how to read this or decompile. (unknown HEADER , but extractable)

I will post some files from the xbox version here, please wait for this :wink:


(ronboy) #2

Welcome, luxox18. Many of us have for long dreamed of having the Xbox version of Rtcw playable for the pc.
To be honest, I would like to use the .wav files that Tides of war uses in some future projects, if it becomes possible. Of course, I’m also interested in actually playing tides of war. :smiley:


(Eugeny) #3

There is a special console command to extract cachemap


(luxox18) #4

yeah , but for this you need a xdk console, maybe a debuger .xex file for enable keyboard input


(luxox18) #5

here the shotgun model


(ronboy) #6

It would be interesting to add the shotgun as another additional weapon, like the Additional Weapons Mod by Alexandre. It doesn’t replace any default weapons, just adds new weapons. :slight_smile:


(Eugeny) #7

i’m no have xbox


(luxox18) #8

I checked the PS2 Version of the game, here some info:

MD3 models very different from the pc version
MDS models very different from the pc version but very similar to xbox version
BSP maps are called BSQ and are very different
Textures are in TGA RGBA8888 format

how to make a dump with PCSX2 1.0

  • Run PCSX2 with the RTCW loaded
  • enter in each map of the game and with the tool HXD open the ram (extras /open RAM)
  • select the PCSX2 process
  • you can save the process if you want (save as) (the file weights 4gb aprox)

now… each file have the header HUNK, immediate of this you can see the data. this is valid for sound , maps , models , textures.


(WL6) #9

[QUOTE=luxox18;464775]

I will post some files from the xbox version here, please wait for this ;)[/QUOTE]

Look forward to this!

Can you get the Afrika Korps skins please?


(ronboy) #10

[QUOTE=WL6;471916]

Can you get the Afrika Korps skins please?[/QUOTE]

Actually, some skins have already been made for Africa Korps. See here: http://returntocastlewolfenstein.filefront.com/file/Wolf_3D_Infantry_SP;1652
Yes, the skins are Wolf 3d skins, but they look like Africa Korps, and were used for the addon Capuzzo made by SSF Sage.


(-SSF-Sage) #11

Hmph. I have created the Afrika korps skins for Capuzzo myself. If you look at them they are quite different. But I have used small details of the Dr Evil’s skins, which I have stated in the Readme. If anyone wants to use Capuzzo skins, just take it from the map pk3 and credit me and Dr Evil. If you want to use the one in the link, I have nothing to do with the files, just credit Dr Evil. :slight_smile:


(Caesar007) #12

here the link to the international forum, it’s in Russian, but everyone can post in English also - no problems.

research for almost completely disassembling cachemap container here

any possible help in better understanding structure of container is appreciate.