Wolfenstein Singleplayer


(nukits) #1

Uh i don’t know is that phossible or not , but i have some idea to make wolfenstein singleplayer if somebody like . Like all the weapons are same but there is no levels and hitboxses are sime like ETPro or something like that :slight_smile:
If somebody to like’s to make it then we could start . :slight_smile:

Starting game.

Main menu

1.Singleplayer
2.Multiplayer
3.Options
4.Splashdamage :smiley:
5.Profile
6.Esxit game

I hope its phossible .:slight_smile:


(IndyJones) #2

… excuse me?


(nUllSkillZ) #3

For singleplayer you should have a look at Return to Castle Wolfenstein.
If you want to play W:ET alone against computer opponents (bots) you should try a W:ET mod that supports bots.

Not sure what you mean with singleplayer.

It would be hard to code.
Especially if you have such a singleplayer game as RTCW.


(kamikazee) #4

I believe FalckonET at one point had some support for a single-player mode - although you probably couldn’t live with its features and bugs.


(nukits) #5

m okay what ever , sry …


(Pegazus) #6

What they are trying to say is that making a Single player for ET would take alot of time and effort, and would be a complete headache for one person to do alone.
Everything is possible, if you have a good team and have great ideas.


(nukits) #7

okay , i dont know how to make mods or something but i m good mapper , i think


(shagileo) #8

Well the Eastfront mod has a SP function, but it doesn’t work.
I agree with what Pegazus says: it would be too much for one person.

And I’m not sure if there is much interest in a SP mode, since everybody plays the game to play online.
Better make some maps then, those will have success, I have no doubt :slight_smile:


(nUllSkillZ) #9

Yep, you should try to create maps for MP mode.

My guess:
SP wouldn’t be played that much.


(nukits) #10

mm , okay but i have problems with scriptings and making obj :mad:


(FireFly) #11

Well, just post your scripting & mapping problems right here on this forum…


(nukits) #12

Ok , well lock this topic then plz …


(FireFly) #13

I don’t think there’s any reason for locking this thread…
If you’re working on a map and get stuck by any scripting or mapping problems just post them right here on this thread: That’s why these forums are here; People here are very willing to help you out…


(nUllSkillZ) #14

You could also do a search here in the forums.
Many topics are covered already.
But if you’re stuck don’t hesitate to ask.


(Pytox) #15

[QUOTE=shagileo;184404]Well the Eastfront mod has a SP function, but it doesn’t work.
I agree with what Pegazus says: it would be too much for one person.

And I’m not sure if there is much interest in a SP mode, since everybody plays the game to play online.
Better make some maps then, those will have success, I have no doubt :)[/QUOTE]

It doesn’t work yet because there aren’t any sp maps yet but maybe our coder will get it in once with custom npc’s and such.


(nukits) #16

[QUOTE=FireFly;184416]I don’t think there’s any reason for locking this thread…
If you’re working on a map and get stuck by any scripting or mapping problems just post them right here on this thread: That’s why these forums are here; People here are very willing to help you out…[/QUOTE]

wel you mean i can post my radiant problems here ? :slight_smile:


(Pegazus) #17

Definatly, we are more then happy to help you out, post them right here. :slight_smile:


(nukits) #18

i have a problems to make the obj , like " Allies have to take obj somewhere and they need to took it in some truck and then allies wins " and i have a problems to do exsplosive walls or some thing like that ( my english is bad ) like alies needs to destroy the wall (like oasis ) and then they spawn there where did axsis spawn . Then allies need to took obj somewhere and then took it in to the truck .

i hope you understand


(nUllSkillZ) #19

I think the best way to start is to take a look at tutorials.

Ifurita has written some good ones.
Especially for scripting:
W:ET 4 newbies

Another good start is to take a look at map source files and their scripts.
The W:ET stock files are released as far as I know:
Wolfenstein: ET Map Source


(nukits) #20

[QUOTE=nUllSkillZ;184451]I think the best way to start is to take a look at tutorials.

Ifurita has written some good ones.
Especially for scripting:
W:ET 4 newbies

Another good start is to take a look at map source files and their scripts.
The W:ET stock files are released as far as I know:
Wolfenstein: ET Map Source[/QUOTE]

Thnz alot :smiley: