Wolfenstein Eastfront


(saamuel26) #1


The mod is situated on 1939-1945, with russians.

A small list of the features will be:

  • Player data will be stored on a master server (saves your rank, xp, skins etc for ever)
  • Drivable tanks with a new class that is specialized in driving.
  • New maps.
  • Lots of skins to costumize your character. (around 20 skins per team)
  • Name Creation, you make a real name for your soldier (country specific) also saved on master server.
  • A more realistic than ET, but not too much so it wont become boring…
  • New weapons. (the russian ones and some new weapons for the axis)
  • Realistic military objectives… You wouldn’t have a whole army out to steal gold would you? NO!
  • Battle torn cities and maps. Ever notice how clean, Perfect and nice enemy territory maps look? That’s going to change.
    And much more…

We are looking for:

  • Mappers - Able to create a complete working map and with some experience.
  • Coders - Good knowledge about the ET source code
  • Sound artist - Must be able to create his own sounds, not ripping from other games.
  • Voice Actors - Ability to speak russian or german.
  • Moddelers - Must be able to make weapons and other stuff, whould be nice if can animate models too.
  • Skinner - Must be able to make skins from scrap not just re-skining
  • Animators - Self explained
  • Texture Artist- Needs to be able to make high quality textures.

If you want to join us, visit the ‘Join Us’ section at the forum.
Current Features:

  • New gametypes: Co-Op, Supremacy and Supremacy Campaign.
  • Full custom bot support, and a waypoint generator built in that will make bot support for any map automaticly. (note: occasionally it may be required to manually add some waypoints - the system is not yet perfect, but it is very close).
  • Full NPC support. These are like bots, but do not use player slots so you can have up to 255 of them ingame at a time.
  • Driveable Tanks, APCs, Artillery and Flak. nearly all planned vehicles are already completed and ingame.
  • Bot fireteams. Bots will make their own fireteams, but players can request bots join their fireteam with voicechat commands (follow me). They can also give bots orders using the right mouse button and a key set by the player in the options menu to toggle what alt fire does.
  • Full music engine with internet radio and personal mp3/ogg ingame playback.
  • Ironsight and advanced sniper zoom system and graphics.
  • New weapons based on the Eastern Front.
  • Realism modes added. (New setting in hostgame screen - cvar: g_realism [0/1/2]).
  • Movement speed changes based on animation.
  • Enhanced pain/death animations.
  • Flamethrower pain animations.
  • Advanced (realistic) weapon spread system. Bullet accuracy adjusts based on what the player is doing.
  • Advanced supression system. You can supress the AI and it will try to take cover. Supression also affects accuracy with weapons for both players and AI.
  • Players can set up heavy weapons on windows and other objects of the correct height.
  • Pain and Death sounds.
  • Wizz sounds of bullets flying past.
  • Shell Shock. Affects player movement and visuals.
  • Bloody View (as your health gets lower).
  • Enhanced weather system. Weather for any map can be easilly changed to suit your server, it can also be randomized via the new maps/*.atmospheric files.
  • Enhanced fog system. Replaces the boring bugged grey wolfenstein fog with a new system that addapts in realtime, meaning that fog range and density varies over time. The standard fog is now white, but it is possible to set any fog color at all. Any map’s fog can be modified as the server host likes by adding a new maps/*.fog file.
  • Enhanced Textures. Most textures (even normal ET ones) have been changed to high resolution replacments resulting in much nicer looking maps.
  • Particle Systems - advanced FX support. Can be used for many things, but you can see an example when anything explodes.
  • Many other (currently) undocumented updates.
    Videos:
    http://www.youtube.com/watch?v=KXlo9dDKxFU
    http://www.youtube.com/watch?v=HrNOy-sv6Wo&feature=related
    http://www.youtube.com/watch?v=FmVwjKyZQTs
    Help for download : http://www.youtube.com/watch?v=QGNrr-hjX8A&feature=fvw


(saamuel26) #2

http://www.moddb.com/mods/east-frontline -theres more pictures but the page is unupdated so…


(saamuel26) #3

Plz join I’m almost only one ho’s active!!:rolleyes:


(Paul) #4

I think iron sighting mess up the gameplay, as this is one of the strongest part of ET!

How big is the team currently now?


(saamuel26) #5

i hope it will help :stuck_out_tongue:


(saamuel26) #6

plz join !!!


(Avoc) #7

You won’t get anyone to join by begging… or bumping your post every 20 minutes :confused:


(saamuel26) #8

ok sorry my bad …


(ischbinz) #9

i fully understand you -
working alone on a mod is very…
i hope you can find a good crew for your mod -
i m still alone too :slight_smile:
but i ve backup from nice pplz :slight_smile:


(ailmanki) #10

maybe eastfront and jedi wars could merge?


(Nail) #11

hmm, this has been in Beta for over 2 years


(Pande) #12

what do eastfront and jedi have to do with each other :smiley:

Anyway sorry Samuel for walkin out on you guys, I just found the map I was making too strange and the mod look hopeless at one point. But, just to say… I’m not thinking of rejoining. I got too many other big alignments and projects.


(saamuel26) #13

yeah joining isen’t bad idea even if you don’t know nofthing about modding…
So join:D


(saamuel26) #14

[b]Game at EGC EF server
(Server Name ~~|EGC| EastFront USA
Server IP------------208.43.15.3:27960
version = ET 2.60b)
but if there isen’t EGC EF servers then the game will be in
Elite-core server!!!
(Server Name Elite Core EastFront
Server IP------------193.200.158.209:27960
version = ET 2.60b)
In Estonia (East-Europe) time will be 18.00
In Portuguese (East-Asia) will be 23.00 so find out when to come plz!!!
In Germany 17.00
In Sweden same whit GER
In Finland same whit EST
In Moscow 7 or 8 …

But best place to look it is:http://www.timeanddate.com/worldclock/ [/b]

PM:Call/Invite you friends to!!!

But first download this mod by Internet-(Internet beacause its very big mod !!!)-for help scroll up!!!

Have fun :cool:


(ailmanki) #15

My suggestion is actually to to use Jedi content + Eastfront code, and mix it well together … and have a fantastic new mod.

there are many war games which are like what Eastfront aims to be, so mixing those things up would make it maybe more interesting… driveable vehicles in a jedi universum with ET objectives…


(Avoc) #16

Might be better to make some kind of new reality where the russian or axis scientists have found some kind of alien technology and they are trying to incorporate it into their army.


(saamuel26) #17

i think the EF must be still realistic ww2 shooter game…


(Paul) #18

I will make a news article about it soon - for SDU!


(saamuel26) #19

thnx man!!! :slight_smile: :wink: :tongue: :cool: :o


(Qualmi) #20

boolean eastfront;
boolean ironsight;
boolean question;

if (ironsight && eastfront)
{
     quit eft;
}

else if(eastfront && codaiming)
{

     quit eft
}

else if(eastfront && drivearoundincooltanksandstuff && ironsight == false && codaiming == false)
{

     \connect eastfrontserver;
}

:smiley:


boolean mainquestion = ironsight && eastfront = TRUE ????

just training my codingskills. maybe in a year or so AND after a braintransplant you get better code :cool: