wmannounce for only 1 player


(dubuntud) #1

my problem is that in my map i’ve made radio that can call supply parachute after cp has been built. I didn’t want that parachute could be called too often so i made error message that tells u must wait 2 mins beetween parachutes how ever i don’t want that message to go to other players so how do i make it appear only to player that has tried to call parachute would also be nice if i could make that plane sound what comes with airstrike to be played when parachute arrives any ideas?


(nUllSkillZ) #2

Please have a look at the trigger_multiple entity.


(dubuntud) #3

okay what should i find there :? i found only those flags that only axis allys fops med … may trigger it :? so it’s not just command like wmannounce could u make ur self bit more clear :oops:
thanks for fast reply btw :slight_smile:


(nUllSkillZ) #4

Oops.
Sorry.
I meant “target_print”.
There’s a spawnflag option “private”.


(dubuntud) #5

thanks a lot :slight_smile:


(BigBadWolf) #6

You can also use a target_speaker and flag it to “activator” i think, so just the activator of it will hear the sound.


(dubuntud) #7

cool now i may have nice sound “On my way” or “Affirmative” and text that tells parachute is arring or sound “All planes already on route” and text 8) 8) and then every1 hear planes flying over any1 know where i could get those sounds?


(nUllSkillZ) #8

“affirmative”: sound/chat/allies/41a.wav