With a Balancing Update in the near-ish future,


(Press E) #41

@blufflord said:

@henki000 said:
Nerf: All HP -55%, I would like to see results. This game is overall too much potshot. There is too little tactical teamwork to deal with jumping infinite healing medics.

Buff: All weapons +15% dmg. Headshot without helmet, instant kill.

If you have issues with such core components of this game, then i think you’re playing the wrong game lol. Higher TTK is one of the things that makes this game special from others.

I agree, I hate one-hit kills in pvp games. It’s the reason there are so few pvp games I play, this being pretty much the only one.

Luck is involved in everything. When you get a lucky shot on someone and it only takes away 1/5th of their health, giving them plenty of time to retaliate, luck doesn’t really impact the game as much. When you get a lucky shot and instantly kill someone however, that’s a lot more major. Getting killed by a random lucky shot isn’t “tactical”, tactical is knowing your enemy and their abilities, and knowing how to counter them. In DB’s case, it’s bouncy medics.
If you don’t like it, go play one of the million pvp games with squishy characters instead of trying to remove the main draw to DB.


(Xenithos) #42

@Verticules said:
I asked for a simple, “I want ______ balanced, one way or another.” I didn’t see the wall of text coming for me after work.

Interesting to hear some topics I hadn’t even realized were an issue or that some people feel are.

HE WASNT READY!


(Eox) #43

@henki000 said:
Nerf: All HP -55%, I would like to see results. This game is overall too much potshot. There is too little tactical teamwork to deal with jumping infinite healing medics.

Buff: All weapons +15% dmg. Headshot without helmet, instant kill.

This is not CS:GO.


(henki000) #44

@STARRYSOCK

Well, there are still snipers, who can kill target with single shot. I think that dosent make playing with sniper easy or lucky.

@Eox

I havent played CS:GO, but this is similar in video and propably played by same mindset players. There is long TTK in CS, so maybe this is not H&G. In my opinion.


(XavienX) #45

GRANDEUR
-Nerf the damage so that it isn’t able to headshot one-shot squishy mercs from hitfire across the map with still 11 bullets in the chamber to obliterate people.
-Decrease mag size
-Better iron sights so it can be used more with ADS as intended.


(watsyurdeal) #46

You can’t nerf the damage without buffing the rate of fire on the grandeur.


(GatoCommodore) #47

@watsyurdeal said:
You can’t nerf the damage without buffing the rate of fire on the grandeur.

both results in people crying over Red Eye again


(watsyurdeal) #48

@GatoCommodore said:

@watsyurdeal said:
You can’t nerf the damage without buffing the rate of fire on the grandeur.

both results in people crying over Red Eye again

Thing is, that seems to be the main problem, Red Eye himself, not the Grandeur.

If anything I’d appreciate them adding falloff and a different sight. But that’s just me.


(frostyvampire) #49

@Melinder said:
I pray for the day where I no longer get 1 shotted for 100+ health by a flying shotgun proxy.

shot*


(GoodGuyPhoenix) #50

i’d like to see Phoenix’s self revive CD not start when he gets knifed mid-animation, as well as a buff to the Crotzni.


(watsyurdeal) #51

@GoodGuyPhoenix said:
i’d like to see Phoenix’s self revive CD not start when he gets knifed mid-animation, as well as a buff to the Crotzni.

The first part of that yes, the second no, Crotzni is plenty good


(bgyoshi) #52

I think I lost it when someone legitimately wants a sniper rifle to get worse over distance

I mean at that point just crank the fall off way up, make it shoot 11 bullets at once instead of just 1, and call it… I dunno… “Hollunds” or “Remburg” or something catchy sounding like that.

M8 even the M4 has a max fall off of 66% damage

Sniper rifle damage fall off begins at 100m. Maybe what you mean is you want it to start at 75m.


(watsyurdeal) #53

@bgyoshi said:
I think I lost it when someone legitimately wants a sniper rifle to get worse over distance

I mean at that point just crank the fall off way up, make it shoot 11 bullets at once instead of just 1, and call it… I dunno… “Hollunds” or “Remburg” or something catchy sounding like that.

M8 even the M4 has a max fall off of 66% damage

Sniper rifle damage fall off begins at 100m. Maybe what you mean is you want it to start at 75m.

No, I mean I legitmately want it to have fall off, cause it’s no sniper rifle. It’s a BATTLE rifle like a M14 or M1 Garand, and since it can be hipfired it really does not need to maintain it’s damage out to 100 meters, where most fights in this game simply do not happen.

Have the fall off start at around 20 meters and end at 40 meters, 75% of the damage.


(everlovestruck) #54

@GoodGuyPhoenix said:
i’d like to see Phoenix’s self revive CD not start when he gets knifed mid-animation

I love putting noobs on CD like that (a salt combo takes place if timed perfectly with a longspawn)
Seriously, what are those people thinking, trying to get up right in front of my knife?


(GoodGuyPhoenix) #55

@watsyurdeal said:

@GoodGuyPhoenix said:
i’d like to see Phoenix’s self revive CD not start when he gets knifed mid-animation, as well as a buff to the Crotzni.

The first part of that yes, the second no, Crotzni is plenty good

true, but some smgs are just better, like the smg-9 and the kek-10

blishlok could use a buff more tbh though…


(bgyoshi) #56

@watsyurdeal said:

Have the fall off start at around 20 meters and end at 40 meters, 75% of the damage.

Sounds like you want it to be the worst gun in the game.

There are currently 0 weapons with damage fall off up to 75%

It’s future counterpart Dreiss AR has a damage fall off of max 66% that starts at 31m

Of it’s companion ARs, the shortest range is the MK46 which begins fall off at 26m, lowest RPM is 300, and the lowest max body DPS is 124.8

Of it’s competitor PDWs, the shortest range begins fall off at 18m, the lowest RPM is 400, and the lowest max body DPS is 120.

With your suggested fixes, you’ll be wielding a 120 DPS DMR with the worst fall off of all weapons, the worst body/headshot DPS, the worst rate of fire, and the highest recoil of all AR/PDW weapons.

Just by raw numbers, compare it to the only other precision non-sniper (DMR) rifle in the game.

Dreiss AR:

  • 300 RoF
  • 87.5% speed mod
  • 20 bullet mag
  • 27 body/54 headshot damage
  • 135 body DPS
  • 31m effective range
  • 66% fall off
  • Moderate recoil

New Grandeur:

  • 180 RoF
  • 85% speed mod
  • 13 bullet mag
  • 40 body/80 headshot damage
  • 120 body DPS
  • 20m effective range
  • 75% fall off
  • Strong recoil

Why would a Red Eye ever use the Grandeur again?

Why would any class ever use the Grandeur again?

Don’t suggest fixes for guns when you don’t understand how the guns work in the first place. Seriously, if you just want the Grandeur removed, then suggest that. It makes no sense to nerf it into oblivion.


(watsyurdeal) #57

@bgyoshi said:

@watsyurdeal said:

Have the fall off start at around 20 meters and end at 40 meters, 75% of the damage.

Sounds like you want it to be the worst gun in the game.

There are currently 0 weapons with damage fall off up to 75%

It’s future counterpart Dreiss AR has a damage fall off of max 66% that starts at 31m

Of it’s companion ARs, the shortest range is the MK46 which begins fall off at 26m, lowest RPM is 300, and the lowest max body DPS is 124.8

Of it’s competitor PDWs, the shortest range begins fall off at 18m, the lowest RPM is 400, and the lowest max body DPS is 120.

With your suggested fixes, you’ll be wielding a 120 DPS DMR with the worst fall off of all weapons, the worst body/headshot DPS, the worst rate of fire, and the highest recoil of all AR/PDW weapons.

Just by raw numbers, compare it to the only other precision non-sniper (DMR) rifle in the game.

Dreiss AR:

  • 300 RoF
  • 87.5% speed mod
  • 20 bullet mag
  • 27 body/54 headshot damage
  • 135 body DPS
  • 31m effective range
  • 66% fall off
  • Moderate recoil

New Grandeur:

  • 180 RoF
  • 85% speed mod
  • 13 bullet mag
  • 40 body/80 headshot damage
  • 120 body DPS
  • 20m effective range
  • 75% fall off
  • Strong recoil

Why would a Red Eye ever use the Grandeur again?

Why would any class ever use the Grandeur again?

Don’t suggest fixes for guns when you don’t understand how the guns work in the first place. Seriously, if you just want the Grandeur removed, then suggest that. It makes no sense to nerf it into oblivion.

And yet ironically I use it regularly, and one of the people who constantly says it’s not op. So…

Also your math is off, currently the dps is 160, cause you actually fire 4 bullets in a second, so it actually has more dps than the burst and automatic rifles when you take that extra shot into account.

Second, the main complaint people have about the Grandeur is the burst damage, and the one shot instant kill potential on Sparks and Aura. Anything else is rather ridiculous to complain about. The burst damage argument is basically how much damage the gun can do in a certain time span. The Grandeur can deal 80 damage in 0.333 seconds, now it takes the M4 about 0.560 seconds to deal that kind of damage, the Crotzni it takes about 0.546 seconds, and the BR 16, it actually takes about 0.416 seconds, so the the Grandeur actually has the highest burst damage potential as well. Which to be honest is fair, given the amount of effort it takes to use effectively vs the other guns I mentioned.

My only quam with it, is the ability to 1 shot Aura and Sparks. Now without buffing their hp, the only solutions are to nerf the damage, which would actually ruin the gun, even if you buff the rate of fire. Change the headshot damage, which still has the same problems. Or add falloff, so it does not have the 1 shot potenital out to the same distance as say, the PDP. And in return we could buff the Grandeur’s consistency in regards to spread, and give it better sights.

The reason I say 20 m because that is roughly where most of the close range fire fights would happen, anything outside that is mid to long range, like the street of chapel from one mg to the next. I don’t see why that’d be a major nerf, since you can still kill just about everyone except Fragger, Thunder, and Rhino, in 2 headshots.

If you actually any of my posts, you’ll see that I’ve been trying to make this sort of argument for months now.


(bgyoshi) #58

@watsyurdeal said:

Also your math is off, currently the dps is 160, cause you actually fire 4 bullets in a second, so it actually has more dps than the burst and automatic rifles when you take that extra shot into account.

180 RPM / 60 seconds = 3 / 1 second * 40 = 120 body DPS. I think my math is fine

@watsyurdeal said:

! Second, the main complaint people have about the Grandeur is the burst damage, and the one shot instant kill potential on Sparks and Aura. Anything else is rather ridiculous to complain about. The burst damage argument is basically how much damage the gun can do in a certain time span. The Grandeur can deal 80 damage in 0.333 seconds, now it takes the M4 about 0.560 seconds to deal that kind of damage, the Crotzni it takes about 0.546 seconds, and the BR 16, it actually takes about 0.416 seconds, so the the Grandeur actually has the highest burst damage potential as well. Which to be honest is fair, given the amount of effort it takes to use effectively vs the other guns I mentioned.

M4 deals 80 headshot damage in .312 seconds (535RPM / 60 = 8.9 shots * 28 dmg = 249.99 dmg/sec / 80 damage = 3.12 shots * 100ms = .312

Crotzni deals 80 headshot in .325 seconds

BR 16 is 720 rpm with a bullet delay of .075s @ 34 damage per headshot for a headshot DPS of 408. So it deals 80 headshot damage in .051 seconds, roughly 1 full burst of 2 headshots and 1 bodyshot.

All of them only require 2 or 3 shots to land and all of them send about 8 - 11 bullets in the same amount of time the Grandeur can send 3.

So “burst” damage in this case isn’t as extreme as people think. It just feels that way because, as I’ve said 100000 times before, you really only fire it when your aim is aligned and there’s no sustained tracking.

@watsyurdeal said:

My only quam with it, is the ability to 1 shot Aura and Sparks.

It’s almost like they’re the light fast classes with low HP that have an explicit downside of being killed to a single headshot with the upside of being the hardest class in the game to shoot

@watsyurdeal said:

The reason I say 20 m because that is roughly where most of the close range fire fights would happen, anything outside that is mid to long range, like the street of chapel from one mg to the next. I don’t see why that’d be a major nerf, since you can still kill just about everyone except Fragger, Thunder, and Rhino, in 2 headshots.

Assuming you’re 100% accurate, congrats, you’re a god

Average accuracy on semi-auto sniper rifles is just under 50% so in reality you’re looking at approx 4-5 shots to kill, assuming at least one headshot.

Again, you’re nerfing the gun into oblivion because you don’t understand weapon stats and figure them in a pure vacuum. You can review the vacuum yourself http://dirtybomb.gamepedia.com/Weapons

All of the weapons at 100% accuracy are pretty balanced. Only the BRs stand out due to the way they function.

@watsyurdeal said:

If you actually any of my posts, you’ll see that I’ve been trying to make this sort of argument for months now.

I know, I laugh every time. If you’re switching it from a sniper rifle to a DMR then it has to range out at least to 30m, same fall off modifier it already has, double the RPM, nearly halve the damage all around so it’s more like 25 body/50 head. It -might- be able to compete with the Dreiss at that point.

The only true problem is people can use it without sighting, that’s the complaint. If you can iron sights a bunny-hopping Aura from across the map, you deserve a 1 shot kill. Bringing back the accuracy reduction for hip fire fixes that but makes the weapon unusable. Putting a scope on it makes it s PDP part 2. If you’re serious about switching it into a DMR, you have to pretend it’s got DMR accuracy and speed. It can’t just be a trash sniper rifle. I know you’re smart enough to give it a real shot without adding a randomly worse fall off than every gun in the game.

Research the stats and make a real attempt at it. What you’ve suggested is about as strong as a pistol.


(GatoCommodore) #59

Tl;DR : no need for nerfs, its just kids screaming on the background


(watsyurdeal) #60

@bgyoshi said:
180 RPM / 60 seconds = 3 / 1 second * 40 = 120 body DPS. I think my math is fine

No its not, you’re not counting the first shot. See, you need to count 1 shot, then add 333 for each shot after that. Which gives you 4 shots, 160 damage. My evidence is pretty simple, if you hit Aura in the head, is the ttk 0.33 or instant?

I made a post about that months ago when burst rifles were the topic of discussion.

@bgyoshi
M4 deals 80 headshot damage in .312 seconds (535RPM / 60 = 8.9 shots * 28 dmg = 249.99 dmg/sec / 80 damage = 3.12 shots * 100ms = .312

Crotzni deals 80 headshot in .325 seconds

BR 16 is 720 rpm with a bullet delay of .075s @ 34 damage per headshot for a headshot DPS of 408. So it deals 80 headshot damage in .051 seconds, roughly 1 full burst of 2 headshots and 1 bodyshot.

All of them only require 2 or 3 shots to land and all of them send about 8 - 11 bullets in the same amount of time the Grandeur can send 3.

So “burst” damage in this case isn’t as extreme as people think. It just feels that way because, as I’ve said 100000 times before, you really only fire it when your aim is aligned and there’s no sustained tracking.

Still not accurate, because now you’re mixing bodyshots and headshots. So let me straighten this out for you. I’m comparing apples to apples, the damage the Grandeur does, and the time it takes for the guns to deal said damage.

Grandeur
2 bodyshots: 80 damage, 0.33
50/50: 120 damage, 0.33
2 headshots: 160 damage

So we are going to compare those 3 damage amounts, and compare. Basically the min number of headshots and bodyshots to deal equivalent damage.

M4
84 damage, 0.22-0.56 seconds
126 damage, 0.45-0.9 seconds
168 damage, 0.56-1.23 seconds

Crotzni
84 damage, 0.27-0.55 seconds
126 damage, 0.45-0.91 seconds
168 damage, 0.54-1.09 seconds

Dreiss
81 damage, 0.2-0.4 seconds
135 damage, 0.4-0.8 seconds
162 damage, 0.4-1.0 seconds

BR-16
85 damage, 0.17-0.33 seconds
136 damage, 0.33-0.75 seconds
170 damage, 0.42-0.9 seconds

And all of this is backed up by this sheet

https://docs.google.com/spreadsheets/d/1lfrz5hOUaihkviy1VIPo4-aCy7hKnMm8y7W4g269t6E/htmlview#gid=0

What’s ironic about the burst damage argument though, is you think the MOA has high burst damage to the body. Yet the Grandeur can outpace even that, where’s your consistency here? Just thought I’d point that out.

@bgyoshi
It’s almost like they’re the light fast classes with low HP that have an explicit downside of being killed to a single headshot with the upside of being the hardest class in the game to shoot

And if you read my post, you’ll notice how I am not neccessarily nerfing the ability to do that, just up to a certain distance. It’s a small nerf given the ranges you’d typically fight Aura at, if anything it’d only be a buff to Sparks, but she’s screwed if she gets within close range anyhow.

Also, we have the PDP for that sort of thing, sniping light mercs.

@bgyoshi
Assuming you’re 100% accurate, congrats, you’re a god

Average accuracy on semi-auto sniper rifles is just under 50% so in reality you’re looking at approx 4-5 shots to kill, assuming at least one headshot.

Again, you’re nerfing the gun into oblivion because you don’t understand weapon stats and figure them in a pure vacuum. You can review the vacuum yourself http://dirtybomb.gamepedia.com/Weapons

All of the weapons at 100% accuracy are pretty balanced. Only the BRs stand out due to the way they function.

It’s really not that difficult if you’ve been playing this game long enough. Here’s some clips to show how I play.

And if you’re assuming 50% accuracy with the semi autos you have to assume the same of the other guns as well, but you’re arguing player ability here, not the weapon itself.

@bgyoshi
I know, I laugh every time. If you’re switching it from a sniper rifle to a DMR then it has to range out at least to 30m, same fall off modifier it already has, double the RPM, nearly halve the damage all around so it’s more like 25 body/50 head. It -might- be able to compete with the Dreiss at that point.

The only true problem is people can use it without sighting, that’s the complaint. If you can iron sights a bunny-hopping Aura from across the map, you deserve a 1 shot kill. Bringing back the accuracy reduction for hip fire fixes that but makes the weapon unusable. Putting a scope on it makes it s PDP part 2. If you’re serious about switching it into a DMR, you have to pretend it’s got DMR accuracy and speed. It can’t just be a trash sniper rifle. I know you’re smart enough to give it a real shot without adding a randomly worse fall off than every gun in the game.

Research the stats and make a real attempt at it. What you’ve suggested is about as strong as a pistol.

Actually no, I just think it should have some degree of fall off since it’s a Battle Rifle and not a Sniper Rifle, the fact you can hipfire with it is part of that assumption. If you’re allowed to hipfire with it, with the accuracy I’ve shown above, I see no reason it shouldn’t have fall off as it’s essentially a cross between a Sniper Rifle and an Assault Rifle, a middle ground. The double headshots are it’s bread and butter, I don’t think the hipfire should be removed, period. I just think with the fall off added people would have less to complain about in regards from being hit across a map repeatedly by an enemy they can’t see through the smoke. And a chick who can debuff them and deal extra damage with no trouble.

When you consider the burst damage numbers shown above, and the fact it simply does not lose damage out to extreme distances, it’s easy to see why it’s so powerful. It’s currently the quickest killing gun at any range aside from an instant kill from the MOA. Asking for falloff is hardly a unreasonable change.

All I want is fall off added, faster spread recovery, and a better sight, that’s it. After that any complaints would just be ridiculous in my book.

Even when you consider the other guns Aimee and Red Eye use, the Grandeur really sits comfortably between the options available for them both. You can only spam while sighted, and with hipfire you have to have a careful hand to use it.