@STARRYSOCK said:
@watsyurdeal said:
Nope, increase the fuse time and add cooking, will fix a lot of issues.No, please no. It’s the same issue with fragger’s grenade tbh. When you add the ability to cook grenades, you remove most of the chance for enemies to dodge it, which is really just cheap.
I disagree with that being an issue, it takes a lot of educated guess work to plant a solid nade. You need to spawns, timing, etc, so it’s not as if the Fragger didn’t earn the kill.
By your logic hit scan is overpowered, because you can’t dodge instant bullets.
Most hitscan weapons don’t instantly kill you, lol. Of course it takes skill, I’ve just always been against unavoidable one-shot kills in pvp games. It’s why I don’t play games like CS:GO, it just feels cheap to me. I always feel that an opponent should have the opportunity to fight back.
Randomly getting blown up from across the map isn’t fun, it’s cheap. Besides, there’s luck involved with everything. When that luck happens on one bullet, it’s no big deal. When you just happen to get a grenade kill without trying, that’s a lot bigger xP