Before I start I’d like to say that I know this probably can’t be implemented in the current game, but could be cool for an expansion or as part of a DLC.
So, I was thinking about TF: Classic and America’s Army and both games have what I like to call a VIP mission. Now I know what you’re thinking, “We don’t need ANOTHER type of escort mission.” (Actually you may not be thinking that at all, but whatever.)
If you don’t know what I’m talking about, this mission takes one person from the a team and makes them a “VIP” giving them limited abilities. In TF:C they had melee only, if I remember correctly, and the other team members had to escort him to a safe point. In AA they spawned the VIP in a room inside of a hospital with hiding spots and multiple exits and he had a pistol with low ammo and diminished health. He had to hide and kill when he could, waiting for his team. Once the team got there they had to escort him back to the starting point. (the AA version is more what I had in mind.)
The cons of this mission being incorporated into Brink are that it’s hard to fit it into Solo mode (co-op would be okay) and it has a high chance for griefing since if the VIP dies the round is over. And what if the VIP kills himself. Usually the griefing from this is minimal and with a kick feature shouldn’t be a problem. So the big problem comes into how to blend it into a playable SP mode.
Anyway, below I’m going to write my current idea for a Brink VIP mode below:
The map would be fairly small (look below for map design example) there would be two main spawn points on each side of the middle of the map for the defending team (which in my rendition is played by security) and three spawn points for the attacking team at the top of the map. The VIP will be spawned in what I’m calling the “Medical Facility” at one of many random points.
The VIP’s job is to hide, only fighting when he has to (which is hopefully never).
Since Brink’s experience is pooled the VIP won’t have a particular class, but will keep his chosen body type. However, even with a small body type he won’t be able to move as fast as normal because he will be injured. If I were to give an example it would be Small now moves like Medium, Medium now moves like heavy and heavy can’t parkour at all. The VIP would be equipped with a revolver with only one or two reloads, you could give him heals and ammo, but he will still move the same even at full health.
Speaking of health wise the VIP would start at full but depending on body type his health is less, like Heavy’s Life is that of a medium and medium is that of small and light is less than normal.
The VIP would not be able to equip different weapons, but could still complete quests if he doesn’t know what to do.
Now for the sake of Brink, if the VIP doesn’t have a mic when he first spawns his stolen radio equipment will tell the resistance where he is. So they know what floor/room to find him in. from there he can choose different quests to make it harder for the defensive team to find him. Each time on the completion of a quest it would tell the resistance where he is.
Once found by the team his quests would turn into making it to the exit alive. The exit being one of the three spawn points for the Resistance.
Although the VIP can be knocked down he cannot be killed, when downed he then needs to be healed by a medic. If the VIP is knocked down before his teammates find him, after 15 seconds he will respawn as a normal Soldier to help the fight. Once the VIP is reclaimed/healed the next player to die or choose VIP becomes him.
Everyone else other than the VIP does what they would normally do to complete the mission, meaning the remaining seven Resistance try to locate the VIP while completing objectives and the eight defenders try and stop them.
There are three floors to the hospital and two floors to the main map, The VIP will spawn somewhere on the first or second floor of the building and the last floor would be an extra exit or sub-level leading under ground that leads out into the map.
Story wise it could be something where the resistance just won and the leader tells them to go and celebrate, but gets shot and falls off a ledge only to be found by security with the ending statement, “Let’s take him back to the Medical Facility and when he wakes up we’ll interrogate him.”
Then leading up into the respective cut-scenes for the VIP Rescue Mission.
I think that is about everything…below is the general map (nothing fancy) let me know what you guys think!

(Note: Yes, the map is more than basic, if I get some time I’ll actually create a valid three level version of the map with more details on layout, aka a real map.)

(unless of course I decide against buying Brink, which seems unlikely atm since I have not much else to play.)