Wish: VIP Mission


(BeyondSpectrality) #1

Before I start I’d like to say that I know this probably can’t be implemented in the current game, but could be cool for an expansion or as part of a DLC.

So, I was thinking about TF: Classic and America’s Army and both games have what I like to call a VIP mission. Now I know what you’re thinking, “We don’t need ANOTHER type of escort mission.” (Actually you may not be thinking that at all, but whatever.)

If you don’t know what I’m talking about, this mission takes one person from the a team and makes them a “VIP” giving them limited abilities. In TF:C they had melee only, if I remember correctly, and the other team members had to escort him to a safe point. In AA they spawned the VIP in a room inside of a hospital with hiding spots and multiple exits and he had a pistol with low ammo and diminished health. He had to hide and kill when he could, waiting for his team. Once the team got there they had to escort him back to the starting point. (the AA version is more what I had in mind.)

The cons of this mission being incorporated into Brink are that it’s hard to fit it into Solo mode (co-op would be okay) and it has a high chance for griefing since if the VIP dies the round is over. And what if the VIP kills himself. Usually the griefing from this is minimal and with a kick feature shouldn’t be a problem. So the big problem comes into how to blend it into a playable SP mode.

Anyway, below I’m going to write my current idea for a Brink VIP mode below:

The map would be fairly small (look below for map design example) there would be two main spawn points on each side of the middle of the map for the defending team (which in my rendition is played by security) and three spawn points for the attacking team at the top of the map. The VIP will be spawned in what I’m calling the “Medical Facility” at one of many random points.

The VIP’s job is to hide, only fighting when he has to (which is hopefully never).

Since Brink’s experience is pooled the VIP won’t have a particular class, but will keep his chosen body type. However, even with a small body type he won’t be able to move as fast as normal because he will be injured. If I were to give an example it would be Small now moves like Medium, Medium now moves like heavy and heavy can’t parkour at all. The VIP would be equipped with a revolver with only one or two reloads, you could give him heals and ammo, but he will still move the same even at full health.

Speaking of health wise the VIP would start at full but depending on body type his health is less, like Heavy’s Life is that of a medium and medium is that of small and light is less than normal.

The VIP would not be able to equip different weapons, but could still complete quests if he doesn’t know what to do.

Now for the sake of Brink, if the VIP doesn’t have a mic when he first spawns his stolen radio equipment will tell the resistance where he is. So they know what floor/room to find him in. from there he can choose different quests to make it harder for the defensive team to find him. Each time on the completion of a quest it would tell the resistance where he is.

Once found by the team his quests would turn into making it to the exit alive. The exit being one of the three spawn points for the Resistance.

Although the VIP can be knocked down he cannot be killed, when downed he then needs to be healed by a medic. If the VIP is knocked down before his teammates find him, after 15 seconds he will respawn as a normal Soldier to help the fight. Once the VIP is reclaimed/healed the next player to die or choose VIP becomes him.

Everyone else other than the VIP does what they would normally do to complete the mission, meaning the remaining seven Resistance try to locate the VIP while completing objectives and the eight defenders try and stop them.

There are three floors to the hospital and two floors to the main map, The VIP will spawn somewhere on the first or second floor of the building and the last floor would be an extra exit or sub-level leading under ground that leads out into the map.

Story wise it could be something where the resistance just won and the leader tells them to go and celebrate, but gets shot and falls off a ledge only to be found by security with the ending statement, “Let’s take him back to the Medical Facility and when he wakes up we’ll interrogate him.”

Then leading up into the respective cut-scenes for the VIP Rescue Mission.

I think that is about everything…below is the general map (nothing fancy) let me know what you guys think!


(Note: Yes, the map is more than basic, if I get some time I’ll actually create a valid three level version of the map with more details on layout, aka a real map.)


(light_sh4v0r) #2

If the VIP can’t even move fast, I really can’t see him survive any match at all. This is the ideal lemming mission, all you ahve to do is get that 1 nade off to win, especially when the map is small like you suggest. Spamspamspam and you’re sure to kill a slow wounded player.

Sorry, I just don’t think this will work.


(Slade05) #3

Oh god, please no.
Only Raven Shield got VIP missions right, and it was not very conventional as a shooter.


(tokamak) #4

Oh yes, pilot mode in Raven Shield, so many good memories there, such an intense game mode at some points the action just seemed to go into slow-motion.

But yes, it’s only fun if you got one life.


(BeyondSpectrality) #5

Spam nading isnt really viable with the map design I have in mind. I really will have to make up a more detailed example of it Plus, you could always add the ability to revive the VIP for a limited amount of time. But then not do it again for a period of time. But yeah if any group can make a good VIP map its SD.

(sorry typing from my phone)


(WhiteAden) #6

I really liked how S.W.A.T. 4 did their “VIP escorts”… grenades are non lethal (stun or flashbang) the VIP member spawns with the resistance, who have to protect said person till the timer runs out… while not letting him escape… they have to him in place with use of their grenades and mines etc. if the VIP dies, both teams lose… =P if the VIP lives after the timer runs out, the resistance wins, if the security manages to breach the defenses and extract the VIP to an extraction point, they win… =)


(BeyondSpectrality) #7

Oh that’s a neat idea, but I don’t see how it could work in the world of Brink with a real player…but I guess an AI VIP wouldn’t be too horrible ;D


(kilL_888) #8

well, i know vip missions from counter strike, i guess. its a long time ago and im not even too sure it was actually cs or another hl1 modification. but, yea, i think there were some maps that had this vip objective.

cs was round based. when your team dies, or a bomb explodes, or you save hostages, or you kill the vip, the round is over and a new round starts. i always hated this btw. i prefer spawntimers.

anyways. aside from the round based system i dont like the vip system at all. heres why and its actually pretty simple.

when your the vip, you are very limited. of course thats the point about the vip gamemode, but… in a class based game you, as a vip, lack of many many functions. you are no class at all, you are the vip. that sucks imho. also, your limited to only a light weapon or even melee. that also sucks, imho. so, basicly your very limited in everything you do and atop of that you have to be very careful not to die. you basicly hide all the time.

so, to be honest, i didnt read your complete wall of text, but i think for a SD game, the vip mode is a bad idea and wont even fit into the scheme of game. its objective based, just like we used to in the previous enemy territory games.

and one thing about dlc (as you mentioned it at the top of your text). just plz dont! BAD dlc. no no no. the marketing person who invented this and the publishers who force the devs to actually use it should burn in hell for all eternity. hell, lets release a map pack with 5 maps. we copy 2 of them from our old game and demand 15€ for it. we are activision. people will never notice that we fu** em. our dick is that far in our costumers asses already, we can do everything we want.

plz. no dlc.

im willing to pay hard cash for an addon though. but i will never ever pay for some dlc like, oh, here are some new abilities, heres 2 new maps, only 10 bucks. nooo. burn in hell.

thinking about the times when dlc was used to be called patch. and it was for free. and gamers were gamers and no soulless, mindless, hyped consumers.


(BeyondSpectrality) #9

[QUOTE=kilL_888;219378]well, i know vip missions from counter strike, i guess. its a long time ago and im not even too sure it was actually cs or another hl1 modification. but, yea, i think there were some maps that had this vip objective.

cs was round based. when your team dies, or a bomb explodes, or you save hostages, or you kill the vip, the round is over and a new round starts. i always hated this btw. i prefer spawntimers.

anyways. aside from the round based system i dont like the vip system at all. heres why and its actually pretty simple.

when your the vip, you are very limited. of course thats the point about the vip gamemode, but… in a class based game you, as a vip, lack of many many functions. you are no class at all, you are the vip. that sucks imho. also, your limited to only a light weapon or even melee. that also sucks, imho. so, basicly your very limited in everything you do and atop of that you have to be very careful not to die. you basicly hide all the time.

so, to be honest, i didnt read your complete wall of text, but i think for a SD game, the vip mode is a bad idea and wont even fit into the scheme of game. its objective based, just like we used to in the previous enemy territory games.
[/QUOTE]

Bah I read your wall of text…and some of it wasn’t even relevant, lol…

But I love VIP missions for the reason you hate them. They create a great team dynamic for the attacking team and I love playing and trying to survive as a weakened soldier, But I understand what you’re saying completely. Although, I do think it could fit in as one mission/map in the game quite easily.

And as for DLC it is one of the few ways developers can get longevity financially out of a product…I see it as being no different than some $40 expansion pack with the same content…


(.Chris.) #10

Your best bet is a mod really, shouldn’t be too difficult in the right hands and your not limited in regards to trying to make it fit with the rest of the current game as an official DLC would most likely have to do, you would be able to do whatever you like to make it work, plus it would be free.


(brbrbr) #11

zero-interest in [oversimplified]direct port of VIP-mission.
but if developers make its more complex, challenging, by adding complex objectives/stagees to proceed for both teams, maybe.


(tokamak) #12

Maybe a bit of anti-realism magic here, but you could add a rule that a VIP player passes on all damage taken to nearby friendly players if they’re close enough (like really close) to represent them catching the bullets for him.

It’s unlikely that such an objective will ever reach this game as it’s more meant to be a game mode and not part of a bigger match.


(BeyondSpectrality) #13

[QUOTE=brbrbr;219403]zero-interest in [oversimplified]direct port of VIP-mission.
but if developers make its more complex, challenging, by adding complex objectives/stagees to proceed for both teams, maybe.[/QUOTE]
Why not make some suggestions? My problem with adding complexities is when do they start, when do they stop, and what does the VIP do in between?

Anyway, Chris is right, this would probably work better as a mod. It doesn’t require much in terms of of modeling as it should use mostly current objects that SD has created. So mapping and the tweaking in programming for match restrictions would be the major hurdles.

[QUOTE=tokamak;219418]Maybe a bit of anti-realism magic here, but you could add a rule that a VIP player passes on all damage taken to nearby friendly players if they’re close enough (like really close) to represent them catching the bullets for him.

It’s unlikely that such an objective will ever reach this game as it’s more meant to be a game mode and not part of a bigger match.[/QUOTE]
And Tokamak that would be an interesting twist that maybe the VIP could initiate for limited amounts of time.


(tokamak) #14

Actually, you can just turn the guy into a walking mcp. He can be downed but he can’t be killed while lying down on the ground and will have to wait for a medic to (not-instantly) revive him.

But meh, this is speculating about something that won’t definitely be in the game anyway.


(darthmob) #15

[QUOTE=tokamak;219437]Actually, you can just turn the guy into a walking mcp. He can be downed but he can’t be killed while lying down on the ground and will have to wait for a medic to (not-instantly) revive him.

But meh, this is speculating about something that won’t definitely be in the game anyway.[/QUOTE]Sounds very much like I imagine the medic missions that will be in the game. Guess we’ll hear more from it in the future.


(Dormamu) #16

Or you can fill a truck/open vehicle with civilians who are the VIP.
For the resistance,the mission will be rescuing some resistance VIP members held in a security prison/facility and escorting them in a truck/vehicle to a safe place.
For the security, the mission will be to rescue some VIP aka the founders of ARK…uuuuuuuuu… kidnapped and held in a resistance bunker/facility and escort them in a truck/vehicle to the ARK/safe place.
The truck can be any vehicle who is present in the game, put them in a pod or something you can carry with the CRT3 if you don’t have a truck.
We will have the engineer to repair the vehicle if is damaged.
The medic to heal/revive the VIP if they are wounded or killed.
The heavy to escort, the operative to chose the best route for the truck/vehicle.
You can put a timer on the VIP. If they are killed and not healed in a period of time like 30-45sec. they will die for real. Let’s say you have 5-7 VIP. if you cannot keep 2-3 of them alive and escort them to a safe zone until the map timer ends, you lose. So… one team has the objective to rescue=>repair the vehicle=>embark VIP on the vehicle=>repair the vehicle if is damaged/heal the VIP=>chose the best route => escort to a safe zone. The other team objective will be to stop the opposing team to perform his objective.
…mkaaayy? This is the base line for the VIP mission, y let SD/community to clear other details or stuff… like story, cinematic, bla bla bla…

PS. I hear by release this brain fart/intellectual property to the world and y swear y will never ask for any material or physical compensation :smiley:


(BioSnark) #17

Escorting the MCP/Repair bot or that bomb cart in tf2 is a far better version of the VIP escort mission imo.

Edit: Tho it’s not something I’d look forward to in Brink, the objective carrying of ET is also far less necessarily convoluted for a game with mid-round respawning than normal VIP protection.


(BeyondSpectrality) #18

[QUOTE=BioSnark;219483]Escorting the MCP/Repair bot or that bomb cart in tf2 is a far better version of the VIP escort mission imo.

Edit: Tho it’s not something I’d look forward to in Brink, the objective carrying of ET is also far less necessarily convoluted for a game with mid-round respawning than normal VIP protection.[/QUOTE]

Yeah I just like the idea of player objectives, always have, they’re more fun (to me) than a push cart or AI driven objective…

I’m still getting more and more ideas on how to make this more involved and elaborate, yet not so frustrating…


(light_sh4v0r) #19

Write it down, beg for an SDK and make a mod once the game comes out. I’ll try it out once you finished it :slight_smile: (unless of course I decide against buying Brink, which seems unlikely atm since I have not much else to play.)


(BeyondSpectrality) #20

Yep, a mod is pretty much my plan right now, so I really hope an good SDK comes out. And as far as good games , I’m debating about buying Killzone 2 to help try and tide me over because I want something new to play.