WIP : Underwater Love


(D3C0Y) #1

Just started a new mapping-project called “Underwater Love” … and the map is coming along rather good.

The theme of the map is an old allied underwater base, where a biological agent is being developed by the allied troops. The axis team is on the assault and is trying to destroy the virus and steal the only known vaccin.

i’ll keep u guys posted on the progress


(Mammoth Entertainment Inc) #2

that looks cool
nice idea, u gotta make sharks and stuff that swim around too


(Enrico Palazzo) #3

Great concept for a map De3oy, and that screenshot you posted looks very promising as well. Just a thought, you could make the area where the virus is kept in a different compound that you have to swim over to get too ( I keep thinking of that scene from Abyss). Also, because I’m figuring this base is deep underwater, in reality things will seem heavier due to the mass of the water above you. So I dont know if you can set the default gravity settings as well as the projectile settings for maps but that’s just a thought.


(EB) #4

I had an idea like this, never progressed further than a small idea of a marooned aquatic base.

Can’t wait to see the work.


(D3C0Y) #5

small update


(D3C0Y) #6

major update : after I lost everything on my pc, due to a format, I had to start from scratch again :S… but the good news is that I’m past the previous state of the map and I’m making good progress. So here are 2 new screens from the outdoor part of the map (no details have been done to the map yet, so don’t expect any boxes :p). Enjoy

btw new name of the map is : Unterwasser

Edit Screen 2 here is outdated :p, the area has been reworked


(EB) #7

Nothing wrong with large files but that is going to be one HEAVY(large) .pk3.
The terrain_example shaders/images and the saberpeak water shaders/images along with the sky box.

-I like the ‘outside of the box’ thinking(water map). Maybe some script moving sharks outside of a window or 2 ?


(Codename_Ty) #8

In my opinion, it doesn’t matter how large a file is, but the quality of it. I would rather have one great map on my server than 8 decent to horrible maps any day and believe me, being a server admin and going through all the files on etmaps.de, the vast majority of them are not server worthy in the least. I’d say probably 100 out of 700 meet up to standards, with at least 50 being must haves.

On to the Map…Glad you finally picked up the mapping again on this, as I said before, message me when you want/need help with playtesting and my clan and I will be happy to provide it. Looking forward to putting this up on our servers. Keep up the good work.


(The Village Idiot) #9

Sweet concept. I love the looks of the map so far. I hope this one turnes out to be good. I like the German touch to the name. I roffled at it at first, because I thought it said underwear (Unterwäsche) instead of underwater


(LaggingTom) #10

Unterseeboot?


(psychosanity) #11

Ya looks excellent! Great excuse to use bizarre lighting, I love it :slight_smile:


(Tranny) #12

Cool idea.
Looks nice so far too.


(Detoeni) #13

D3C0Y, hope you dont mind if I reply to your mail here, in bazaar I used a “props_skyportal” entity to replace the sky and creat the view of the fort, looking at your map here, while a portal sky would work well for the underwater parts, it will also be visable to folks above the water. I have no idea if you could use the portal-sky and a normal sky at the same time. You can have two diffrent sky-boxies in the same map, that will work so long as a leaf that see one sky cant see the other sky, so a portal and another sky may work. Both skys will have the same lighting values, that cant be diffirent.


(D3C0Y) #14

ok thnx for the replie :smiley:


(Mr_Tickles) #15

Erm, just have to say, that the gravity will NOT change. Just because there is more water pressure, does not mean that things will be heavier!
Enrico, there is more water pressure beneath you than above remember.
The increased pressure will increase the friction, I.E. the acceleration/deceleration and indeed the speeds of objects will be affected therefore, but it will not miraculously change the Earth’s gravity field. If you want to be even more pedantic about it though… planetary gravity field strengths do decrease as you move away from the planet, but the effect this would have over such a small distance into the depths of the sea is vastly neglagable.
Also, we are talking here of outside in the water…
If we are talking about on the base, the affects will be the same as that on the surface, with the neglagably increased gravity of the inverse square law, and if the base needs to have it’s air pressurized, then similarly to the water, there will be increased friction in the air, but since we are talking about air, that should also be a very small increase, also probably neglagable.
So, really there is no need to change a thing to do with the physics of the map. Unfortunately I don’t think you can change the friction of the water though.

As for the map, it looks brilliant, really looking forward to playing on it some day :slight_smile:


(Fusen) #16

looking sharp


(D3C0Y) #17

map is progressing very good (I would say about 75% done)

2 new screens :

Edit

I moved the second screen downwards, so scroll down if you wanna see it


(Pytox) #18

What if you put fishes in the water? :slight_smile:


(jtiger) #19

I’m loooking foward to playing this map, keep up the good work.


(CrazyGuy) #20

De3oy come onto irc i need to tell you something. Map related.