[WiP] Titanic


(Mark.C) #1

I know it isn’t from the WWII era but i wanted to make it anyway.

ONLY Radiant shots atm. Im updating it every now and then. Full topic and a few more pics can be found at the link below.

http://www.gamedesign-online.com/forums/viewtopic.php?p=942#942


(Skumtomten) #2

Ha ha, almost looks like there’s cell-shading on it… :slight_smile:
Heh, well looks quite cool. :slight_smile: (What will be objective? Crash it into an iceberg? :P)


(mortis) #3

Axis attack map:

Axis need to dynamite the three foward bulkheads before the ship hits the iceberg. It sinks it Axis succeed, continues floating if they fail. Actually, you could slap a red cross on it and make it the Britannic. I think that was WW1 era when it sank.


(Mark.C) #4

Skumtomten im just going for historically accurate atm.

Objectives will lead up to blowing or transmitting a message from the Marconi room. Where the SOS was sent from.


(here) #5

very nice idea, and first drawings on radiant looks nice, i’m glad to see te map. =)


(Gringo) #6

Looks nice, hopefully it fun to play. Those Belfast scumbags built some good lookin ships!


(Shaderman) #7

Nice! Btw what happend to your Alcatraz project?


([Cerberus]) #8

I have to say i was looking forward to Alcatraz, what happened?


(Loffy) #9

Nice!
Reminds me of “Frigate” in the classic Nintendo64 game GoldenEye.
//L.


(Gringo) #10

Aye it was a style level. I rather like the idea that fighting inside the boat with be cramped. It makes a change!


(Mark.C) #11

Alcatraz recently hit an iceberg and TheShniz and myself stopped work on it. I still have all the map files etc so it isn’t completely dead. You could say it just got EXTREMELY HUGE. Im sure we will get back on track with it eventually though.

Thanks for the comments though. Illl update when i have more eye candy.