One word of caution if and when anyone edits the .md3 files. The animations will probably get wiped out. Afa textures go, I think I’ll use less decal method next time for the chassis uv and try box instead. Some text bleed is present giving a low-fi image for the back, but otherwise fine. Maybe I shouldn’t talk about what I know could be fixed too much, but thats that. 
Anyone who doesn’t get around to using the anims, here’s a crude video of the frames @ work in ms3d.
http://www.angelfire.com/retro/g19/ztrax.html
11mb tho 
Hard to beleive this thing was brushwork once. It still looks a little laquer fresh without serious battle marks, but it’s been on quite a journey if you can call it that. This tank has been crushed, torn apart, patched, reffited, you name it. I’m not sure theres much left of the radiant work except the turret which was patch work. I’ve been so busy doing simple test maps, I don’t know how it’ll behave. One tip though, I wouldn’t suggest using spawnflag clipping. I don’t expect too many to use that clip method anyways though.
Lots of new things to think about. I have to ask about the truck suggestion though. What kind of truck concept did you envision?
maybe finish shaderman’s? 
