New Screenies at the bottom!
WIP: Revoti Llor
Looks nice (bit dark though), but as decoy already pointed out, pics 4+5 look a bit strange.
Reminds me of some lord-of-the-rings fantasy syle and elves hiding everywhere
But
the brushwork inside the fortress(?) looks very nice!
Why should a team want to become first (defenders in second stage)? Has the defending
team some benefits due to their victory in the race? If so, supposing the stronger team
wins the race giving it would be fatal giving them some benefits while defending the base.
Giving the winner of the race nothing as a reward would make nobody willing to win the
race at all?
Maybe you could explain the gameplay a little more?
~Greetings
Nice map!
I agree with previous speakers about the texture on the bricks in the outdoor environment. (It is OK indoors.)
The bricks look so… dark brown? Maybe you can make them more… I don’t know… Sandy?
This is not a major problem though.
Cool idea with the two tanks.
My map FFF Mayhem has two tanks.
http://wolfmap.gameprophets.com/comments.php?news_id=187
You know that it is impossible to have mounted machineguns on more than 1 tank in a map?
You CAN have the guns on both tanks, BUT they will not work properly. Something to do with the game. Maybe you can solve this problem. I couldn’t.
I did this: Placed a trigger_multiple near each tank. Whenever a player ran into the trigger, it triggered a target_print.
The target_print wrote an onscreen message to that player, something like “There are no mounted guns on the tank in this map.”
Keep on mapping!
//Loffy
Reminds me alot of your RUINS maps…are you making a map pack ?
BTW…how are the FPS outdoors ?
@ Thore: Well I agree the defensive team should get some kind of perk for being the first ones… and there should be some advantage to being on the defensive team, I’m not sure what that will be yet! If anyone has any suggestions, lets hear them! I was thinking perhaps they’d get a command post or something?
@ Loffy: Yeah, I know the troubles surrounding two tanks. Its a shame but I really don’t want to go for trucks, I’d like to see the tanks crashing through walls and what not even if they can’t use the MG40’s… and I like your workaround… I might have to borrow that 
@ EB: No map pak, least I never thought about it. FPS will be quite good, lots of nice structures to hide extra drawing.
The problem I actually see isn’t about what kind of “perk” (I even had to look it up ^^)
the defensive team should get… but about the fact that the defensive team is already
stronger (otherwise they wouldn’t have won the race) and giving them some advantage
over the offensive team would make them even stronger! But without handing out some
perk for winning the race would make the race kind of wasted time… Just being the
defender for the rest of the round isn’t perky enough to make me wanna win the race
though.
Maybe the primary objective should be getting some kind of treasure out of the fortress
and load it onto some escape truck standing nearby.
The first team approaching the fortress would be the first team gaining access to the
treasure and thereby are closer to the victory than the team they’ve left behind. The
team arriving second may also try to escape with the treasure but has to catch the
opponent carrier first. If the treasure drops and is taken by the opponent team (the
team that intercepted the carrier) it is first reset and can then be taken by either team
that wins the fight in the treasure room. (Hope this was at least a little bit understandable)
This wouldn’t make this map a “baserace” but an “objective-race” instead…
~Greetings
New screenies, tore apart alot of the outside from before. Decided to change the plan for gameplay, now both teams start in the castle/dungeon, fight for the objective and run it to their vehicles - which begins a chase to escape the chasm. The interior has mostly stayed the same except I’ve added new halls on the sides that will serve as the starting points for both teams. You’ll notice that in the exterior shots that many structures are carved right in to the rock face, so it won’t be one dimension!









I loved the look and feel of your map Ruins and this looks like another epic one, good job.
inside looks very nice, the outside is a tiny bit repetative though or so it looks from the screenshots
Great pictures.
I really like your ruins of acquiesce map, and it seems that this one is going to be as good. But, it seems that players were always lost about where to go. That was the one and only bad thing about it. I hope this “Revoti Llor” won’t be as mazy.
Here, can you make your screenshot a bit brighter? Because they are very dark. And this architecture need to be seen in all its beauty.
I can’t wait to make a visit in Revoti Llor!
