UPDATED AGAIN: New screenies**
A beta is near so i thought id post a few screenies of my current project, ET_Stalingrad. The name is temporary… ill probably think of something more clever before the beta release.
The map is roughly based on the Russian city of Stalingrad which was under siege for a year during the 2nd world war. My map is historically innacurate in the sense that every single building isnt blown to hell (like they were during the actual war) and that the Volga river is only about 2048 units across 
The mission: Destroy the Axis tanks. The axis have control over a small section of the city, and are guarding it with a pair of panzer tanks. The allies must go in on foot and destroy the tanks with dynamite so that Allied tanks can roll in and secure the city.
Here are a couple screenies, there are 8 total available on , but i didnt wanna bog down this thread with a ton of screenshots:



More screenies here: http://www.planetquake.com/stormshadow/projects.asp
Notes: The allies are unable to secure the forward spawn once it is taken from the Axis, therefor both teams have to play a bit of offense and a bit of defense once the forward spawn is captured. I think this adds a slightly different element to the game, and makes things a bit more hectic for both sides.
There is no wall to blow, or anything blocking the allies from advancing, a stealthy allied engineer can bypass the forward spawn entirely to plant at one of the two objectives. This may change during beta testing, if it proves too easy for allies to bypass the forward spawn.
Also, I have not started my terrain yet (thats why the roads look so flat). Im also planning to add barbed wire and other obstacles, as well as mg nests and other static defense for the axis. We will see where this goes 
Anyway, thought id post some screens
Feedback and comments are welcome…





