Will we see a spring cleaning of some of these perks?


(Ohsnapkline) #1

Question: Will we see any changes or removal of niche perks?

When is the last time you saw a clutch pineapple juggler kill?
isn’t 50% on mounted machine gun a bit too situational? Seeing how objective is not the only game mode now.
when players get a rare load-out that feeling is great! Its empowering and keeps people playing DirtyBomb.
but when load-outs are given sub-par/useless (or a phantom without a Katana) perks it absolutely destroys that part of the game players enjoy.


(derpyMoonMoon) #2

I think that SD intended some perks to be useless, so that you won’t have a superior weapon combination and good perks so that you have to choose between one of the two. Same thing goes with juggler or cool being filler perks so you don’t have three superior perks. Imagine if a Kira had extra supplies, drilled, and quick draw.


(Ohsnapkline) #3

I agree with what you said and see that side of it but i still think it can be done better though


(SaulWolfden) #4

I’d still rather have Cool than Pineapple Juggler, even in Execution where there are no MGs, I find it much more useful in Execution actually… should say a lot about Pineapple Juggler.


(Ohsnapkline) #5

I would keep those perks the same but add something to them like pineapple juggler allows you to use your deploy-able or Q item X % faster or Cool perk reduces your recoil by X % only while crouched or standing still


(Timmpah) #6

They should for sure do something about Pinapple juggler, Cool is atleast decent compared to Pinapple juggler.


(Ohsnapkline) #7

oh cool I found the perfect video that discusses the issues i brought up here


(m86edit) #8

im making a guess and saying that when they introduce the second gen loadout cards they’ll remove the shite perks from cards that have them and put in less shite perks in their place, while letting people keep the old cards that have those perks.


(banteringTurnip) #9

pineapple juggler likes to show up on my high trade golds lol