Will we have Recoil in Brink ?


(sabonis) #1

I pre-ordered Brink and I’m in Europe, so we still have to wait 2 days to play this game. I loved the game from the gamefootage and US users’ streams, the only thing that bugs me is that there is no recoil in the game. You can just pull the trigger for 5 seconds and still shoot accurately, thus killing your opponent. Recoil adds just a little bit of realism to the game and also I believe it seperated the good player and the bad player. The level of aiming skill really shows it self when there is recoil. So, eventhough I love the game and will play it, it seems as though I might get bored because every single person can kill you by just holding mouse botton 1. Even if there is no recoil, at least make the shots far less accurate if you hold down mouse button 1… Everytime I see a trigger being pulled for 5 seconds, the enemy dies. Don’t let the trigger maniacs kill their enemies…

What do you guys think, should they implement recoil in the game or not?


(Inofor) #2

I’m from Europe too, and going by what I’ve seen in gameplay videos, there is rather significant inaccuracy caused by continued firing without using sights.


(indirect) #3

There is recoil.


(Maawdawg) #4

this, there is definitely recoil already in the game.


(TheBIG_Lebowski) #5

There is recoil in the game. More so than COD infact. Have you used the Assault Rifles? They have plenty of recoil. Now SMGs on the other hand when you put a silencer and grip then it reduces it heavily which it should. Grip=more control, silencer=less recoil.


(Bridger) #6

Yeah I noticed on the ARs and the MGs the recoil is controlable for about the first 5-6 shots, then it gets wild and very hard to control. Really more effective to fire in bursts when you can control it. I like that a lot.

I added an air break to my MG so i can use it in more close quarters situations. It now lasts longer before it goes wild but at the cost of range and equip speed.


(beute) #7

[QUOTE=sabonis;298051]I pre-ordered Brink and I’m in Europe, so we still have to wait 2 days to play this game. I loved the game from the gamefootage and US users’ streams, the only thing that bugs me is that there is no recoil in the game. You can just pull the trigger for 5 seconds and still shoot accurately, thus killing your opponent. Recoil adds just a little bit of realism to the game and also I believe it seperated the good player and the bad player. The level of aiming skill really shows it self when there is recoil. So, eventhough I love the game and will play it, it seems as though I might get bored because every single person can kill you by just holding mouse botton 1. Even if there is no recoil, at least make the shots far less accurate if you hold down mouse button 1… Everytime I see a trigger being pulled for 5 seconds, the enemy dies. Don’t let the trigger maniacs kill their enemies…

What do you guys think, should they implement recoil in the game or not?[/QUOTE]

First to the bolded part:
that is just plain and simple wrong.
Recoil is just another factor when it comes to shooters.
remove it and the game suddenly concentrates alot more on the other factors, raising the skill ceiling.

there are two fundamental things you need in a “duel”:
Speed and Accuracy, it’s the same for all shooters, no exception here.
the guy that shoots faster and is more accurate wins, period.

In counter strike you may win a aim-duel against a quake player, you are familiar with the recoil, you know how to play with it, you’re skilled with.
the quake player will destroy you in quake though, despite there beeing no recoil and no hitzones.
A player that plays quake exclusively will probably have a lot better overall accuracy and reaction, simply because he doesnt have to think about recoil, he doesnt need to train 4 different parts of his aiming like in CS (speed,accuracy,movement penalty, body part hitboxes) he just needs to train two (speed, accuracy).
He concentrates alot more on these two than a counter strike play could.
so chances are that the verage speed/accuracy of a quake player is higher than that of his counter strike counter part.

Second:
there is recoil, and it’s massive for revolvers/assoult rifles/heavy weapons.
It’s true that the SMGs dont have much recoil, but that is the case in every shooter I played, even in CS.


(TheBIG_Lebowski) #8

There should be another entry in the poll for I think there is plenty of recoil.