I’m thinking no and we’ll have to wait for the next round and that’s fine. I was just curious.
Will the Latest PC Tweaks Make the Console DLC?
Well, SD can always send a patch without having to wait for it to go through the MS/Sony certs.
I get game patches ALL the time for my other games when I log in.
[QUOTE=SinDonor;359134]Well, SD can always send a patch without having to wait for it to go through the MS/Sony certs.
I get game patches ALL the time for my other games when I log in.[/QUOTE]
Oh yeah I guess I wasn’t even thinking about that. Good point.
[QUOTE=SinDonor;359134]Well, SD can always send a patch without having to wait for it to go through the MS/Sony certs.
I get game patches ALL the time for my other games when I log in.[/QUOTE]
Not entirely sure of your point here - patches also have to go through approval. Nothing is released without being checked on either system. Pretty obvious reason why - in the customers’ eyes, MS and Sony are directly responsible for delivering that content to your system, regardless of who made the actual content.
Your second statement is just as confusing - the fact that you get patches all the time has absolutely no bearing on whether those patches have been through approval or not (which they have) - I’m really not sure why you’d make that assumption. The approval teams are constantly approving releases - therefore stuff is released all the time, in a constant flow. Anything you get on your console, has been through the approval process - that’s how it works. Are you thinking that because you get these patches when you start your game, they’re coming straight from the developers? Because that also isn’t the case - it’s simply that your console won’t check for a patch for a particular game, until you start that game. Makes sense, no? 
The approval process for small patches is shorter than that for title updates I believe and it’s possible to prepare your game for patching without approval. Monday Night Combat stores all balance data in a config file that can be changed without going through the approval process.
This^
I should have referenced the MNC example. I remember the MNC devs talking about how they can add instant tweaks to balance the game, without having to go through the 1-2 week cert process.
On a side note, I live about 5 mins from the MNC devs… and Nintendo of America, and Bungie/MS, and Valve and Zipper Interactive.
It’s nerd heaven over here.
Oh, here’s an article about the update thing:
http://www.shacknews.com/article/65056/monday-night-combat-supports-background
I have to point out something bad about MNC? =( Anyway those tweaks they can make are the equivilant of Brinks Netvars. All they can adjust is like the moneyball health, holiday costumes on Bullseye, adjust score display, etc.
The tweaks they can make have borne out to be pretty much useless as there have been no changes to the title since the Spunky update in Novemeber '10. These tweaks haven’t allowed them to keep up with the PC version’s updates at all (they’re like 8 or 9 updates behind). Right now they’re supposedly updating their version of Unreal 3 to make updates easier (right now if they change a map they have to upload a whole new version to you). They also claim they’re stopped by a 4MB title update limit for XBLA titles enforced by MS. I don’t know for sure that any of that is true, it’s just what the devs over there have said. Also, that limit doesn’t appear to apply to many other titles (especially those from major developers) as I have received over 4MB in title updates before. But, I don’t know that I’ve seen more with an XBLA title.
I dont really care about the patch,im having 0% problems, Im just waiting for the DLC

As explained here, these “tweaks” are simply the same as Brink’s Netvars. They allow values for ingame calculations to be changed. They do not allow bug-fixing, nor anything even resembling a “patch” of game code. While this is indeed a means to “tweak” a live game without approval, it would not allow you to fix even a single bug. The important thing from MS/Sony’s point of view is that while you may be changing the behaviour of the game slightly by using different parameters, you are not distributing new, modified code to clients without that code being first being approved.
But for the specific PC tweaks that are just some simple adjustments to gun specs and respawn timers, etc, they couldn’t use this same functionality?
I think the latest tweaks required a patch too, but I’m not 100% sure of that to be honest.
[QUOTE=yuval152;359534]
[/QUOTE]
Is that a real pic? It looks like her face was shopped onto the pic. Then again, her face always looks shopped.
What is she holding? That’s not a DS is it?
[QUOTE=SinDonor;359568]Is that a real pic? It looks like her face was shopped onto the pic. Then again, her face always looks shopped.
What is she holding? That’s not a DS is it?[/QUOTE]
dunno,just did a quick google.