will javelin replace fragger?


(Mr-Penguin) #21

I basically use her launcher the same way I use Fragger’s nades anyways, so…

But Fragger has more of them (over a match) and has a lower chance of blowing himself up…

At least you know when Fragger is coming for you with a nade. Jav? One second you’re alive, the next you’ve been insta-gibbed by an explosion. Not very fun.


(scrub_lord) #22

@LifeupOmega said:
Stoker’s buff has let him one shot an EV from full with a single molotov if aimed right.

Uh every time I’ve tried it it only reaches about half. I don’t think more flame coverage = more damage.


(GatoCommodore) #23

@scrub_lord said:

@LifeupOmega said:
Stoker’s buff has let him one shot an EV from full with a single molotov if aimed right.

Uh every time I’ve tried it it only reaches about half. I don’t think more flame coverage = more damage.

it just got buffed, again.
STOKER
While Stoker’s Molotov is very effective at area-denial, we’ve tweaked it to become more effective when used offensively.

Increased Molotov fire damage by ~10%


(scrub_lord) #24

@GatoCommodore said:

@scrub_lord said:

@LifeupOmega said:
Stoker’s buff has let him one shot an EV from full with a single molotov if aimed right.

Uh every time I’ve tried it it only reaches about half. I don’t think more flame coverage = more damage.

http://forums.dirtybomb.com/discussion/37345/the-final-assault-release-notes-10th-august-2017

it just got buffed, again.
STOKER
While Stoker’s Molotov is very effective at area-denial, we’ve tweaked it to become more effective when used offensively.

Increased Molotov fire damage by ~10%

I know and I’m talking about after the buff.


(DecemberMan) #25

They basically added ET’s Panzerfaust into the game. Because snipers and shotguns were not enough cancer.


(Sorotia) #26

@Eox said:

@watsyurdeal said:

@Eox said:

@watsyurdeal said:
I didn’t think they could make anything better than Fragger, I was wrong.

My guess is they will make the delay before firing the rocket even longer, and or increase the cooldown. Maybe nerf her projectile speed.

Better idea : make the fire delay restart when she gets shot. Effectively prevents any Javelin from firing a rocket when facing anyone, unless stuck in a reload of course. Make it also so the Rocket Launcher show a small laser when you have it equipped and emit a fair amount of light : I see no point about detecting the position of Javelin AFTER she wiped your team. Then, raise the cooldown to 35 seconds.

So basically useless for anything other than sneak shooting, is she a Sniper?

Considering that Fragger has to cook for around three seconds anytime he wants to use a Frag grenade in a relatively obvious way, this would be fair.

Maybe just remove the light emission so it’s a bit less obvious, but keep the laser. Anyway, what most Javelins would do is start winding up the rocket behind a wall and just pop up at the right last moment.

Also, snipers don’t need to be hidden to bodyshot you to oblivion.

So since we’re compensating to be fair…is Fragger’s nade going to get a indicator where it’s going to land? Or perhaps upped to a 25 second cooldown?


(ragnak) #27

She should have LOUD audible (because right now it really isnt) cue when she is charging her rocket, this alone would already help a lot, at worse she could use 250ms more delay before shooting.

People overreact, fragger is still a lot better overall, 5 fraggers are still a lot harder to deal with than 5 javelins, fragger is still safer for spawn camping, he still have more hp, he is still more universal etc.

She should be better at killing grouped enemies than fragger and she already barely is, especially with how bugged/coded explosive damage is. My only grip about her is cheesing duels, but to be honest if you are using her ability to kill someone in a duel its already a waste, you can do the same with a fragger with almost half the CD.

A LOT of balance issues in DB are because of terrible audio, no idea why nothing is being done about it but SD obviously balance the game around audio cues but said audio cues dont work correctly so its rather frustrating at times (for example i cant hear phantom cloak almost at all since few patches or how terrible audio cues are for air abilities).

Not really sure about guided mode, in my opinion it shouldnt even be in the game, as fun as it can potentially be (so far i avoid using it since her rocket hitbox seems to be a lot bigger than her rocket visible animation, adding to confusion), it could prove to be a rather big problem when people learn how to use it.

In any case, she NEEDS better AND louder audio cues, she MIGHT need longer charge time and thats about it (we could talk about her rocket speed but until they nerf fragger nades speed i am against it). I might change my opinion in the future but so far she is less frustrating to go against than stacked thunders/fraggers/auras/naders/fletchers.


(GabebutGood) #28

They did also nerf shotguns and snipers with the update also, havent tested them but it seems like it’ll be ok, maybe.


(Mr-Penguin) #29

@GabebutGood said:
They did also nerf shotguns and snipers with the update also, havent tested them but it seems like it’ll be ok, maybe.

Haven’t tried the snipers yet, but the range buff to the shotties is noticeable.


(Eox) #30

Let’s go back on topic. This is not a thread about snipers and shotguns.


(GatoCommodore) #31

seems in ET panzerfaust works the same way, like a kind of an artillery

even the AoE looks the same…

is this the same weapon from Wolfenstein:ET?


(scrub_lord) #32

@ragnak said:

but to be honest if you are using her ability to kill someone in a duel its already a waste, you can do the same with a fragger with almost half the CD.

But it is still going to be common regardless whether it’s a waste or not, especially if you are the better player on the opposing team. People will constantly try to cheese you with it and it’s really hard to avoid and requires constant baiting.

Fragger nades are almost never used in duels. If you try to cook a nade in the middle of a gunfight with someone you are guaranteed to die and lose. The only time it ever happens in a duel is if there is enough room for the Fragger to back into cover to cook the nade without getting shot and then it’s always obvious what they are doing and you can completely avoid it. Sometimes you are even given enough time to push them anyways and kill them cause it takes so long.


(DirtyBuns) #33

It probably is. That’s the most cost-effective way of implementing an asset: Pull out the exact data from one of your older ones.

Also my Sparks had taken a liking to staying close to Fragger, but I guess now she will have a new best friend.


(Szakalot) #34

launch interrupted by getting hit would make Javelin trash tier, and also very unfun to play.

The launch sound fx should be a lot louder, like Ragnak pointed out. PF in W:ET has a really clear sfx.

Fragger is still the powerhouse, with 20morehp and a lot better cooldown. Especially since Javelin will get a nerf (not confirming anything, just pretty sure)
Imo cooldown nerf and/or rocket traveling speed would solve most issues.


(Drac0rion) #35

I have a question, since I don’t own Javelin yet.

Does her rocket launcher slow her movement speed down?
Also by how much? Like a primary or like minigun?

Do you guys think that for equipping something as powerful as a rocket launcher she loses enough mobility?
With slow enough movement speed with the rocket, she could be forced to prioritize objectives over jumping around a corner for a cheap rocket kill.


(Szakalot) #36

@Drac0rion said:
I have a question, since I don’t own Javelin yet.

Does her rocket launcher slow her movement speed down?
Also by how much? Like a primary or like minigun?

Do you guys think that for equipping something as powerful as a rocket launcher she loses enough mobility?
With slow enough movement speed with the rocket, she could be forced to prioritize objectives over jumping around a corner for a cheap rocket kill.

its more than the primary, feels similar to fragger lmg. i think the mobility is fine, Javelin can prefire around a corner but it also commits her to the shot, if we get a proper sfx people will be able to longjump away