In ETQW, there is an excellent potential for strategizing. Vehicles and deployables contribute to the strategic richness. Vehicles have been removed and deployables seem to have been reduced. What is going to make BRINK strategic? :oppressor:
Deems
In ETQW, there is an excellent potential for strategizing. Vehicles and deployables contribute to the strategic richness. Vehicles have been removed and deployables seem to have been reduced. What is going to make BRINK strategic? :oppressor:
Deems
Vechicles and deployables were by no means the only things that made ETQW strategic. I’d say the vehicles made it a tad more arcadey most of the time.
[QUOTE=deems;247153]In ETQW, there is an excellent potential for strategizing. Vehicles and deployables contribute to the strategic richness. Vehicles have been removed and deployables seem to have been reduced. What is going to make BRINK strategic? :oppressor:
Deems[/QUOTE]
vehicles are either fast transportation or easy kills. can’t see how they add tactics tbh(that might be me though)
deployables, there are turrets are there not?
brink will be strategic because it requires teamwork to complete the objective i think, not like in cod where you rush the domination spot and hope you’ll kill them first
The tactical layer with vehicles in etqw, stems more from how you deal with them as opposed to how you choose to use them.
Particularly when the game is played with restrictions - it forces a collective cohesive effort.
I don’t get it, how is that enough said? You’ve removed all of the side paths and secondary objective points from the right map and left behind nothing but the central path. That’s hardly fair, don’t you think? If you took away all of the areas from the left map that didn’t have a major objective in them I imagine it would look pretty stripped down too.
Oh, well I still disagree with it, as it is an unfair and obviously biased comparison.
Geebus, have you never heard of exaggerating as a humorous way to make a point. Everything doesn’t have to be written as it is because [strike]all[/strike] some of us understand what was meant.(as a test, i ask what was the point of my post).
He didn’t post enough words for me to be able to tell if he was being sarcastic or funny or totally serious. I do know one thing though: I need to stay off the GameFaqs boards. They’re giving me hater-vision, where everyone I see looks like either a hater or a hater-hater, or a hater-hater-hater.
First, strategy and tactics are two different things, the question was about Brink being strategic, not tactical. We already know it will be introducing new tactics as there are many new mechanics (sliding while shooting, the way you revive people, etc. are all examples of how tactics will be effected).
Having a strategy emplies a team-wide plan for winning the map, i.e. setting a time, or holding the other team. Yes in ETQW the vehicles and turrets added a stretegic depth in that if you didn’t have a plan for dealing with them or maximizing their potential you didn’t really have a plan.
Brink will have turrets, so that part is still there, but lots of the stretgic aspects will still be there as far as class make-up and weapon selection, and there’s probably now more of a 3rd dimension with SMART and being able to get to different places with different classes.
So I’d go with Body type and SMART for adding strategic depth to Brink. Plus abilities, yeah, forgot about those.
And it’s this strategic aspect that really makes comp play so appealing, it’s pretty hard to find in pubs, because again it pre-supposes a team with a plan. Had it happen a couple times though, pretty cool when everyone is talking and defining roles and responsibilities when you’ve just come together by random. Try that just with vsays and having VOIP disabled!
Can you see in the serverlist if the VoIP is turned on?
Cause I will filter for those then (I hope there are enough of those).
Cankor has best summarized what I was getting at in the OP.
ETQW vehicles when played poorly tend to be a bit more arcady…but in the hands of an expert with the support of a pro team can be at the very least a substantial (mandatory) distraction from the primary objective. Some of them could be fairly easy targets, but others (cyclops / titan) lethal in the wrong (right) hands!
Turrets exist, which I’m happy about…but I hope there’s more strategy (not just tactics, which are also really important and look to be potentially great in BRINK) than in e.g. W:ET. This is what ETQW advanced in team shooters IMHO… I hope it isn’t lost!
No artillery / artillery defense turrets / vehcile vs. personell turret distinction, etc. These AFAIC see are potential losses with respect to strategy. What will compensate for their loss? I hope something!
This is a concern some of my mates have raised, that I’m also a bit concerned about. I hope that after BRINK comes out, we all switch over from ETQW to Brink, but if there’s not much strategy, I’m afraid my clan members will dissipate into a variety of games…or stay playing ETQW!
Deems
[QUOTE=Crytiqal;247242]Can you see in the serverlist if the VoIP is turned on?
Cause I will filter for those then (I hope there are enough of those).[/QUOTE]
yep that feature is possible, (un)fortunately only for PC.
ontopic: IMO strategy is level a level of depth that will only show in the competitive field. tho teh focus on 8v8, exp and the wheel hopefully bribe players to play cooperatively, strategy is clan thing. you can’t coordinate timing with strangers.
Does BRINK have cutscene? Yes/no.
Is BRINK mixing SP&MP? Yes/no.
Is BRINK an FPS? Yes/no.
Is BRINK going to be released in 2010…ho wait 
[QUOTE=Cankor;247236]First, strategy and tactics are two different things, the question was about Brink being strategic, not tactical. We already know it will be introducing new tactics as there are many new mechanics (sliding while shooting, the way you revive people, etc. are all examples of how tactics will be effected).
Having a strategy emplies a team-wide plan for winning the map, i.e. setting a time, or holding the other team. Yes in ETQW the vehicles and turrets added a stretegic depth in that if you didn’t have a plan for dealing with them or maximizing their potential you didn’t really have a plan.
Brink will have turrets, so that part is still there, but lots of the stretgic aspects will still be there as far as class make-up and weapon selection, and there’s probably now more of a 3rd dimension with SMART and being able to get to different places with different classes.
So I’d go with Body type and SMART for adding strategic depth to Brink. Plus abilities, yeah, forgot about those.
And it’s this strategic aspect that really makes comp play so appealing, it’s pretty hard to find in pubs, because again it pre-supposes a team with a plan. Had it happen a couple times though, pretty cool when everyone is talking and defining roles and responsibilities when you’ve just come together by random. Try that just with vsays and having VOIP disabled![/QUOTE]
Exactly what I was thinking.
Choices:
So there’s more to this game than clicking “play” and then just shooting whatever moves. Smart players will figure out what is effective sooner. Experienced players can optimize their actions and organize the team. Adept gamers will find the strengths of each weapon. Combining all 3 will make it very strategic and give a lot of possibilities to think about. Not everyone can be smart or adept very easily, but in a game like Brink experience will mean a lot. I’m talking about the study of the game, not what level your characters are. Just logging hours of play time is studying it. Witnessing differences in how everything balances and changes.