Will Brink actually be supported after release?


(tokamak) #21

You don’t delay a game for that long to polish it and then drop it the moment it gets released.


(SockDog) #22

I’ve always applauded SD’s need to be independent but never understood their logic to lock themselves into contracts that limit their own freedom. Of course money is a big factor, making games you want with some compromises but not a flash burn of staff is to be commended. I just hope one day we see SD unleash their stores of cash and they make and release something totally their own.

Anyway. I bought Brink because of SD’s past and present support and dedication to their products. Of course Brink also appeals to me but I put a lot of weight into the company behind a game when I buy it and with SD there is little doubt.


(Schwarzeis) #23

I hope we get some DLC or atleast patches to fix things or tweak them

And is it true that Bethesda holds all the ropes in this game? Meaning they have to ask Bethesda if they can make DLC, and it’s up to Bethesda if they’re gonna charge for it?


(DazTroyer) #24

Bethsedsa know the true value of dlc with the likes of Fallout etc, SD will want to support the game to build the franchise. So I’m sure, if sales are good, we will get some new “scenario” maps but they won’t be free.


(cptincognito) #25

Based on the pre-order volume I’m going to assume no less than 5 months of updates, probably an SDK. If they’re smart they’ll get a map-pack out before BF3 and MW3 hit in fall.

The character customization seems like a great match for cosmetic DLC, i’d drop $5 bucks on >=3 additional archetypes per faction.


(Grimhound) #26

The fact that Bethesda apparently has the last word for all things regarding Brink has taken away all of my confidence or hope for the game. From what I understand it isn’t a Splash Damage game. It’s a Bethesda game developed by Splash Damage. Bethesda is a company I consider to be the bottom of the barrel when it comes to QA and forethought, so I’m just a bit of a mess right now. I went from mildly enthusiastic to filled with a bile-laden sense of dread. Feels bad, man.

I mean no offense. I’ve just had very bad experiences in the past.


(cptincognito) #27

Bethesda’s QA reputation stems from wildly ambitious projects (oblivion, fallout) combined with second rate tech (gamebryo).

Brink is based on idTech, some of the most solid engineering around. SD has been given plenty of freedom, time, and money to make this the best game they could. As long as it catches on and makes Bethesda money, SD will support it.


(DoHo) #28

Well when I signed into Steam this morning Brink had a 2.2Mb update. =P

As far as updates go I won’t be holding my breath on anything good. I don’t see Brink having the longevity that TF2 does. I think it will go the way of most other games: large following for the first few months, then the game dies off and more than likely costly DLC in an attempt to renew interest.

I do hope that Brink gets the same sort of following and strong community backing as TF2, and that we see some great (free) game fixes and content updates that TF2 experienced - but in a game like Brink that is a fairly military shooter I can’t really see any new fun weapons being added. Maps and character customisation, yeah, but I think using the same weapons over and over will get old pretty fast and they can’t really add anything on that front.


(Kurushi) #29

I get the feeling a lot of people are behind Brink, the casual and competitive crowd which bodes well for support. I really think this is SD’s baby and they want to keep it going for as long as possible