Wich map is your favourite?


(roningoud) #1

the question is easy: what map do you like the most, what mode with that map and what mercs do you use then? you can vote on the map in the poll and I would like to see in the comment section what mercs you use for that map and in what mode.

mine: Chapel: vasilli, stoker, phoenix.

(if Bridge is your fav, sorry i didn’t include it but i can only change the tekst. Pls comment then down below.


(Frogteam) #2

I really enjoy attacking on Dome, I guess I just find all the jumps on that map fun. I usually bring Arty so I can speed through the first objective, and that’s really the only set merc in my loadout :confused: I often bring Redeye for combat knife fun on that map though.


This is a real Signature.


(MrLashnibro) #3

My fav is Chapel because it’s the first map that I played on and it grew to me since. I like using Phoenix just because I can get sooooo many Health Insurances XP on it and maybe my combat Aura Blishlok loadout if I need to get Aura and combat XP
Dome would be second dunno why but it’s like tied to the lore of the game. Mercs on there include Stoker because I get so many FIRE support on this and might as well block choke points and Skyhammer for reasons


(Mr-Penguin) #4

It’s not linear. Shame people don’t vote for it on pubs though.


(wolvie) #5

I like Bridge. Please include all the maps next time.


(roningoud) #6

wich one did i miss? I am so sorry that i missed Bridge


(Thai-San) #7

I really love Dome. It is big, has many possible ways to go, some nice jumps, plenty of side objectives and even some kind of lore behind it.
I usually play Sawbonez, Arty (sometimes Stoker) and Phantom/one of the obj specialists on it.

Chapel would be on second place. Defending as Arty is so fun on EV maps.


(ThiagoJaqueta) #8

And you missed Underground too.
However, I like Bridge more.


(roningoud) #9

[quote=“ThiagoJaqueta;123414”]And you missed Underground too.
However, I like Bridge more.[/quote]

wow did i really? where was i with my head.

I am so sorry.


(Samniss_Arandeen) #10

Praise be unto Chapel, the Mecca of game balance for Dirty Bomb and its intended playstyle. Chapel has just enough routes for the shotty/flanker classes to shine, but still confines the action to a steadily advancing EV in a corridor for back-and-forth pushes between the teams. Later on, Chapel becomes a game of area supremacy as teams scramble to cover the most ground and make defensive positions to deliver/block the carryable.

Dome would be a close second, but its nonlinearity actually bites it in the ass thanks to a lack of clear visibility, landmarks, and signage telling us where we can go.