A new merc costs $10 (or 10 EUR). That’s 30k or 50k in credits.
The biggest credit booster is 18 hours for $8.
Credit gain rate for a decent player seems to be about 150/match. Matches last about 20 minutes, especially on current defense-biased maps with clueless, uncoordinated teammates. Defense can just play TDM and do fine.
So, about 150/match.
That’s about 450/hour.
18 hours of gameplay: 18 * 150 = about 8100 credits. That’s the base number to be doubled.
So, for $8 you are getting about 8100 credits ? You can have a merc for $10, that’s equivalent of 30,000 or 50,000 credits.
So which do you prefer ? Buying merc/starter packs outright, or credit boosters ?
Speaking of starter packs, I would get one if I could select the mercs myself. I’m not thrilled to get 5 mercs everyone has been playing for 2 years. I may think Sawbonez sounds like he has a huge ego, bigger than Fletcher’s. If starter packs weren’t fixed, players could take advantage of the sheer number of mercs available in this game and customize. Stand out from the crowd.