Turret practically has aimbot, but in a useless way: every time it sees a player, it has a delay before it starts firing, thus making the most viable option to hide behind a wall, shoot, and repeat until you take it out. Or, if you’re lazy like me, just keep shooting it and hope it dies before you do.
It never misses, yet in front-on combat, it’s next to useless. Don’t get me wrong, it’s not by any means a useless ability: it just needs to be placed strategically in order to work.
On the other hand, what if a turret worked more like how people did? Instead of having a delay, what if it could shoot instantly but it didn’t have “aimbot”?
Changes I’m suggesting:
Nerf: Instead of locking on to the player and hitting every shot, it would only be able to turn a certain number of degrees at a time, so that you could essentially out-strafe it. Additionally, it could have some (minor) spread, and the range would be reduced some.
Buff: It would shoot whenever a player was in range (in front or behind). Also, depending on how inaccurate it becomes from the nerf, maybe slightly increase damage.
Also maybe it could make both bodyshots and headshots, making damage vary.
Advantage I see to this: Turret wouldn’t be super easy to eliminate face on, since it could start shooting as soon as the person comes around the corner. At the same time, if the turret has locked on to someone, it wouldn’t always be able to hit them if they move fast enough. It’d essentially be more like a real person. And if the person is behind them, it would rotate slowly toward them, giving them enough notice to either take it out or evade it.
As for placement, I haven’t given much thought because personally I think the big problem is how easy it is to counter when you know where it is.
tl;dr:
-slow rotation to aim at target, spread, range reduced
-can shoot as soon as target is visible (either in front or behind it) and in range (no delay)
-can hit headshots and bodyshots, possible increase to damage
Just came up with the idea so perfectly susceptible to flaws…thoughts?