why this dont work?


(Ricm!!!) #1

this is my fireplace, but i dotn know why it doesnt work

// entity 0
{
“classname” “worldspawn”
// brush 0
{
( 1600 135100 130580 ) ( 1600 -127044 130580 ) ( 1600 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( 1624 -127044 130580 ) ( 1624 135100 130580 ) ( 1624 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2188 130580 ) ( -130720 2188 130580 ) ( -130720 2188 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 72 ) ( 131424 135100 72 ) ( -130720 -127044 72 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 152 ) ( 131424 -127044 152 ) ( -130720 -127044 152 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 1
{
( 1592 135100 130580 ) ( 1592 -127044 130580 ) ( 1592 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( 1736 -127044 130580 ) ( 1736 135100 130580 ) ( 1736 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2188 130580 ) ( -130720 2188 130580 ) ( -130720 2188 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 152 ) ( 131424 135100 152 ) ( -130720 -127044 152 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 168 ) ( 131424 -127044 168 ) ( -130720 -127044 168 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 2
{
( 1704 135100 130580 ) ( 1704 -127044 130580 ) ( 1704 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( 1728 -127044 130580 ) ( 1728 135100 130580 ) ( 1728 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2188 130580 ) ( -130720 2188 130580 ) ( -130720 2188 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 72 ) ( 131424 135100 72 ) ( -130720 -127044 72 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 152 ) ( 131424 -127044 152 ) ( -130720 -127044 152 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 3
{
( 1592 135100 130580 ) ( 1592 -127044 130580 ) ( 1592 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( 1736 -127044 130580 ) ( 1736 135100 130580 ) ( 1736 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2196 130580 ) ( -130720 2196 130580 ) ( -130720 2196 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 64 ) ( 131424 135100 64 ) ( -130720 -127044 64 ) wood/wood_m18 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 72 ) ( 131424 -127044 72 ) ( -130720 -127044 72 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 4
{
( 1648 2184 121 ) ( 1648 2144 121 ) ( 1648 2144 73 ) common/nodraw 0 -30 0 0.500000 0.500000 0 13 0
( 1688 2184 121 ) ( 1376 2184 121 ) ( 1376 2184 73 ) sfx/wilsflame2 0 -30 0 0.500000 0.500000 0 264 0
( 1672 2144 121 ) ( 1672 2184 121 ) ( 1672 2184 73 ) common/nodraw 0 -30 0 0.500000 0.500000 0 13 0
( 1384 2168 105 ) ( 1696 2168 105 ) ( 1696 2168 57 ) common/nodraw 0 -30 0 0.500000 0.500000 0 13 0
( 1384 2144 105 ) ( 1384 2184 105 ) ( 1696 2184 105 ) common/nodraw 0 0 0 0.500000 0.500000 0 13 0
( 1696 2184 73 ) ( 1384 2184 73 ) ( 1384 2144 73 ) common/nodraw 0 0 0 0.500000 0.500000 0 13 0
}
// brush 5
{
( 1600 135100 130580 ) ( 1600 -127044 130580 ) ( 1600 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( 1624 -127044 130580 ) ( 1624 135100 130580 ) ( 1624 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2188 130580 ) ( -130720 2188 130580 ) ( -130720 2188 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 72 ) ( 131424 135100 72 ) ( -130720 -127044 72 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 152 ) ( 131424 -127044 152 ) ( -130720 -127044 152 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 6
{
( 1592 135100 130580 ) ( 1592 -127044 130580 ) ( 1592 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( 1736 -127044 130580 ) ( 1736 135100 130580 ) ( 1736 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2188 130580 ) ( -130720 2188 130580 ) ( -130720 2188 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 152 ) ( 131424 135100 152 ) ( -130720 -127044 152 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 168 ) ( 131424 -127044 168 ) ( -130720 -127044 168 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 7
{
( 1704 135100 130580 ) ( 1704 -127044 130580 ) ( 1704 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( 1728 -127044 130580 ) ( 1728 135100 130580 ) ( 1728 135100 -131564 ) town_floor/floor_d01 -168 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2188 130580 ) ( -130720 2188 130580 ) ( -130720 2188 -131564 ) town_floor/floor_d01 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 72 ) ( 131424 135100 72 ) ( -130720 -127044 72 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 152 ) ( 131424 -127044 152 ) ( -130720 -127044 152 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 8
{
( 1592 135100 130580 ) ( 1592 -127044 130580 ) ( 1592 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( 1736 -127044 130580 ) ( 1736 135100 130580 ) ( 1736 135100 -131564 ) wood/wood_m18 -40 -40 0 0.500000 0.500000 0 0 0
( -130720 2156 130580 ) ( 131424 2156 130580 ) ( -130720 2156 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 2196 130580 ) ( -130720 2196 130580 ) ( -130720 2196 -131564 ) wood/wood_m18 -32 -40 0 0.500000 0.500000 0 0 0
( 131424 -127044 64 ) ( 131424 135100 64 ) ( -130720 -127044 64 ) wood/wood_m18 -32 168 0 0.500000 0.500000 0 0 0
( 131424 135100 72 ) ( 131424 -127044 72 ) ( -130720 -127044 72 ) town_floor/floor_d01 -32 168 0 0.500000 0.500000 0 0 0
}
// brush 9
{
( 1648 2184 121 ) ( 1648 2144 121 ) ( 1648 2144 73 ) common/nodraw 0 -30 0 0.500000 0.500000 0 13 0
( 1688 2184 121 ) ( 1376 2184 121 ) ( 1376 2184 73 ) sfx/wilsflame2 0 -30 0 0.500000 0.500000 0 264 0
( 1672 2144 121 ) ( 1672 2184 121 ) ( 1672 2184 73 ) common/nodraw 0 -30 0 0.500000 0.500000 0 13 0
( 1384 2168 105 ) ( 1696 2168 105 ) ( 1696 2168 57 ) common/nodraw 0 -30 0 0.500000 0.500000 0 13 0
( 1384 2144 105 ) ( 1384 2184 105 ) ( 1696 2184 105 ) common/nodraw 0 0 0 0.500000 0.500000 0 13 0
( 1696 2184 73 ) ( 1384 2184 73 ) ( 1384 2144 73 ) common/nodraw 0 0 0 0.500000 0.500000 0 13 0
}
}


(Machine for to kill) #2

not sure if i can help you but what exactly doesn’t work


(MadMaximus) #3

from what i can see, your flame is not fitted to your brush face, hold down the crtl+shift key, click on the face you have the flame shader on, once its selected, press ‘s’ and then ‘fit’, which should take care of it.
at least… thats all i can think of with your post, unless it’s something more specific, just explain it more.


(MadMaximus) #4

after checking it further, you also have a lot of duplicated brushes