Why the hell did they nerf the Dreiss AR?


(loftyMural) #21

I think they should add scope like kobra or acog so at least i could be able to hit something, iron sight with semi rifles are horrible.


(CCP115) #22

Not horrible per se, but it’s kinda odd how the Stark, a mid-close range rifle, has a scope, while the Dreiss, a mid-long range rifle, has only iron sights. They aren’t bad, it’s just odd.


(Gi.Am) #23

That is simple the Stark AR is based on the Steyr AUG which has the 1,5 optic build in. While the Dreiss is based on the HK G3 which normaly uses the HK drum crosshair (granted the Dreiss has a picanty rail modeled on so maybe there will be different optics along the line, who knows).

Also the Steyr uses 5.56 rounds While the G3 is 7.62.
Now it’s not that simple in real life but gamelogic usually goes with higher number stronger.

And the G3 is known both in RL and FPS as a highpower, high accuracy, high recoil Battlerifle.

So the portayal of: the Dreiss, Stark and BR16 is if anything pretty consistant with any other shooter.


(Old Man) #24

I wouldn’t mind proper horizontal recoil, but the spread on this guns kills its accuracy. In a prolonged fire fight, good luck as the spread recovering time is most likely going to kill you not your aim. Meanwhile guns like KEK-10 can be used to snipe people from across the map with zero spread or recoil…Where is the logic here?


(Gi.Am) #25

The Dreiss is 100% accurate for the first 4 shots hipfired after that maximum bloom kicks in, considering that 4 shots translate to 100 body damage or 200 headshot damage it is still a nasty gun just gotta hit the first 4 bullets. Also The Dreiss has the most predictable, albait strong recoil (goes straight up no horizontal shift no distance jumps) making ADS the prefered mode in long distance fights and prolonged shooting.

The Kek-10 is actually the least stable SMG (and smgs are overall less stable than ARs), which means quite strong horizontal movements and jumps in recoil. However it deals very little per bullet damage so its overall recoil is pretty tame.


(watsyurdeal) #26

I feel like the way spread works in this game needs to be tweaked.

The way I understand things…I think accuracy is the highest possible spread you can get, bloom is how much spread you get per shot, and stability is how much you lose when you stop firing, per tick.

I feel like the Dreiss needs really high accuracy, so horrifically bad spread, but have great stability. So spamming the bullets is the worst way to use it, but tap fire and careful shot placement is superb and absolutely DEVASTATING if used right.

That’s just how I see it, and I feel like the gun doesn’t quite function like it should. It’s too inconsistent.


(CCP115) #27

[quote=“Gi.Am;32977”]The Dreiss is 100% accurate for the first 4 shots hipfired after that maximum bloom kicks in, considering that 4 shots translate to 100 body damage or 200 headshot damage it is still a nasty gun just gotta hit the first 4 bullets. Also The Dreiss has the most predictable, albait strong recoil (goes straight up no horizontal shift no distance jumps) making ADS the prefered mode in long distance fights and prolonged shooting.

The Kek-10 is actually the least stable SMG (and smgs are overall less stable than ARs), which means quite strong horizontal movements and jumps in recoil. However it deals very little per bullet damage so its overall recoil is pretty tame.[/quote]

I doubt the first FOUR shots are PINPOINT. That doesn’t seem right. Or is accuracy something entirely different in DB?


(Gi.Am) #28

Every gun is pretty much pinpoint on the first shot in this game, the accuracy stat on the loadoutcard seems to indicate how fast and how much a weapon looses its accuracy over time. The Dreiss is the least accurate weapon based on the stats but the first couple of shots land exactly where the crosshair is (there is still recoil to compensate tho) I tested it some time ago.

http://forums.dirtybomb.nexon.net/discussion/12235/loadout-card-stats-accuracy-and-stability#latest <-- look at the assault comparsion, dreiss_hip the first 4 are close together and were exactly where my crosshair was at that time, after that the gun goes all over the place.


(CCP115) #29

The first shot is definitely pinpoint, but I can’t see that being the case for the next three. After playing with the Dreiss for ages, I can conclude that it has terrible spread (or bloom as some people call it) and really feels terrible when guns like the BR-16 exist (my personal favourite, it feels like a better Stark.)


(SirMurder) #30

@extravagentBypass said:
I have no words for this. WHY?

The spread is insane, and now it is even worse. It is powerful yes, but you have to be incredibly good at aiming to consistently land headshots with it.

Really dude the Dreiss AR deals tons of dmg (25) and 50 to the head so that means that if you have a good aim you can 4 shot a rhino so dont cry about recoil its kinda easy to control the recoil


(Indefinite) #31

The Dreiss’ accuracy is entirely dependent on a number of variables. Standing still while firing 2-3 rounds per second and it’s rather certain the first four shots will be pin point.
Firing while moving, or while increasing the rate to about 3-4 per second will cause a moderate spread, but considering the damage being put out, still entirely worth it imo.

Decisive use of when to apply a slow, moderate pace or fast pace of flinging rifle lead - a true battle rifle.


(CCP115) #32

[quote=“Trickz;57490”]> @extravagentBypass said:

I have no words for this. WHY?

The spread is insane, and now it is even worse. It is powerful yes, but you have to be incredibly good at aiming to consistently land headshots with it.

Really dude the Dreiss AR deals tons of dmg (25) and 50 to the head so that means that if you have a good aim you can 4 shot a rhino so dont cry about recoil its kinda easy to control the recoil
[/quote]

Firstly, whyd you bump this thread, it was over a month old. It’s a form of forum ettiquette.

Secondly, Recoil is easy to control, but spread is totally random and impossible to control. Unless you have prebuilt spread patterns like CS:GO does, which Dirty Bomb does not have. The Dreiss has a little bit of recoil, but that’s not my complaint, the spread is.


(Szakalot) #33

[quote=“extravagentBypass;57773”][quote=“Trickz;57490”]> @extravagentBypass said:

I have no words for this. WHY?

The spread is insane, and now it is even worse. It is powerful yes, but you have to be incredibly good at aiming to consistently land headshots with it.

Really dude the Dreiss AR deals tons of dmg (25) and 50 to the head so that means that if you have a good aim you can 4 shot a rhino so dont cry about recoil its kinda easy to control the recoil
[/quote]

Firstly, whyd you bump this thread, it was over a month old. It’s a form of forum ettiquette.

Secondly, Recoil is easy to control, but spread is totally random and impossible to control. Unless you have prebuilt spread patterns like CS:GO does, which Dirty Bomb does not have. The Dreiss has a little bit of recoil, but that’s not my complaint, the spread is.[/quote]

CSGO has prebuilt recoil patterns. Except that recoil is not affecting the mouse movement, but the direction bullets go relative of the crosshair.

Spread is still random; though less of an issue than in DB.

Recoil in DB is also random, and easier to control than spread; but def. not non-existant.


(Indefinite) #34

It’s worth noting that there is a bit of spread built in on top of the recoil patterns in CSGO. Lots of videos available demonstrating this. The overall shape of the fire pattern will be the same, but when fired at the exact same point, impact points will shift around in their own cones, as a unique weapon attribute (some weapons are more precise than others in this regard).

Funny thing is, I believe the autosnipers in CS also have a tendency to spread while hipfired then land dead accurate when scoped… much like how the Dreiss behaves.

Have used and seen the Dreiss used very effectively, even and especially in league matches.


(Mescman) #35

How does Dreiss compare to BR-16? I’ve been messing around with Kira lately and I can’t make up my mind which one of those two is better, both feel… … “good” in a different way.


(Frogteam) #36

In my opinion, they both are good just as you said, in different ways. I personally prefer the Dreiss, but I also play Arty not Kira, too little health for my tastes and I prefer Arty’s Artillery. The Dreiss will never do you wrong so long as you learn to aim with it well, the same is probably true of the BR-16, in either case missing a single shot is often the difference it takes to kill you, though a little harsher with the BR.

I’m sure they both operate better at different ranges so I’ll let someone else give their input for your play style.