Why the execution hate?


(SiegeFace) #41

[quote=“Amerika;203074”]I don’t play DB for the style of game offered in Execution. I have a history of playing quite a few of those games and if I wanted that style I would go play those games. I play DB for objective based gameplay and stopwatch in general. I’m OK that Execution exists but I am not too happy that it requires it’s own maps that take away from map dev time that could have went towards Stopwatch maps. That’s why I dislike the mode and do not play it.

I would have loved to have seen a CTF mode or Domination mode instead of Execution simply because current maps could be easily converted to suit those game modes and the modes themselves fit more with the class system in DB than Execution. And it wouldn’t have impacted map dev time a whole lot for Stopwatch.[/quote]

That got me thinking how awesome Underground would be in a domination/conquest setting, it would practically be operation metro but damn would that be epic.


(Amerika) #42

[quote=“SiegeFace;203103”][quote=“Amerika;203074”]I don’t play DB for the style of game offered in Execution. I have a history of playing quite a few of those games and if I wanted that style I would go play those games. I play DB for objective based gameplay and stopwatch in general. I’m OK that Execution exists but I am not too happy that it requires it’s own maps that take away from map dev time that could have went towards Stopwatch maps. That’s why I dislike the mode and do not play it.

I would have loved to have seen a CTF mode or Domination mode instead of Execution simply because current maps could be easily converted to suit those game modes and the modes themselves fit more with the class system in DB than Execution. And it wouldn’t have impacted map dev time a whole lot for Stopwatch.[/quote]

That got me thinking how awesome Underground would be in a domination/conquest setting, it would practically be operation metro but damn would that be epic.[/quote]

Yeah, I think it would be a ton of fun. I’ve always enjoyed those game types and I feel DB lends itself well to them since DB has that solid gunplay and mobility.


(BerylRdm) #43

They mentioned that they are considering new game modes (and that they will add them soon tm) and that won’t be deathmatch for sure. So, maybe, just maybe…


(enigmaplatypus) #44

I agree with what a lot of others have said in this thread. Execution is not dirty bomb’s style. It feels out of place and way to similar to other games. It just doesn’t feel right in this game.

I think another reason could be that in the past there where “play # of execution rounds” and “win # of execution rounds” The win execution missions where nearly impossible and i know good players who spent over 2 hours trying to complete them. I think this has left a bitter taste for veteran players (anyone who played before those missions where deleted from the game.)


(sinKrin) #45

For me it started off as a bit of a novelty, which quickly wore off. I much prefer objective. I don’t hate execution, I just don’t play it (I’ll cancel missions with it)


(FalC_16) #46

This! It is actually a really good idea. Fast paced games like DB would benefit much more having Domination game mode rather than Counter Strike like game mode.


(rastablaster) #47

Execution is a fine mode and the main reason I play this game. What’s more it’s much better here than in CS - faster and less campy for starters. Learn how to play it and you’ll enjoy it. As someone mentioned earlier - do not rush like a lemming, cover the carrier and value your life.


(BerylRdm) #48

@Amerika can we call this disagree spree by rastablaster an abuse? :slight_smile:


(BlackboltLW) #49

Now THIS is the best idea. I mean SW and OBJ using same map (obviously, duh), why not make Execution map as Control Point mode too? I mean cramped space, vertical entry, two must-defend site, what’s not to love?


(N8o) #50

It feels really… unrewarding. It feels like the arcade game I play before getting into the actual meat of a game.


(S3nf) #51

Yes please he ruined my perfectly clean rep :frowning:
Thats not entirely what the functions for, I think, but what can one expect from a execution player :slight_smile: @rastablaster


(Mrarauzz) #52

Execution is bad and it should feel bad.


(Jan S.) #53

Execution is not a bad mode. But not for Dirty Bomb. When I play DB, I want to play fast paced game with objectives and map stages. Execution…doesn’t have much of that.

Make it separate game, call it Dirty Strike and you’ll see that money coming


(SnakekillerX) #54

I don’t see why so many people want Execution removed… It’s already there. Objective and Stopwatch are also still intact.

The developers clearly thought it would be something they’d and other people would like or they wouldn’t have wasted their time making it.

I love Execution, and I also love Objective and Stopwatch, and all for different reasons.
To ask them to remove this game mode because you might not like playing it beyond ridiculous… just don’t play it, simple.

Stopwatch and Objective are essentially the exact same game mode, but you play both sides, and try and beat the other’s time, that is even less diverse than Execution mode is to either of those other modes, yet no one seems to care about that.

My point is… there doesn’t need to be less game modes, there needs to be more.
More game modes = more players interested in those various game modes, more people to play with and the game stays alive and relevant for longer.

Now I’m not saying they should drop everything and start working on new game modes, but it seems a bit dumb to me to ask them to take a step backwards in development by removing whole game modes and features just because you don’t like to look at them.


(Nail) #55

afaik, execution was brought in as a training mode, to teach people how to play as a team. Seems people didn’t catch on and still run and gun randomly


(Xenithos) #56

I want to like Execution, but for me personally I came from a background of MechWarrior Online, and Execution just doesn’t compare to the tactics that were extensively employed in MWO.

Granted, DB and MWO are completely different games, but when DB tried to make a mode that was supposed to be kinda “CS:GO”-y and Tactical, I feel that they failed. Tactics are just hard to employ in the tight quarters full assault fest feeling that is Execution. I much more prefer the wild, jump off everything and find 6 different pathways feel of the normal gamemodes. Sure, they’re ALL linear, but their paths are different.

Take Market as an example: Two paths, technically more, but all of the paths to each objective overlap continously, and a Defense team that knows what they’re doing should NEVER have an issue stopping the Attackers. This is why I love Gallery so much, it’s much more vertical, many more stops to hide, and the colors are in your face constantly.

All in all, I don’t like Execution, but I definitely have fun in it. I just wish it actually was more tactical, or slightly differently employed. I would love a gamemode version of Execution, where there are 3-4 pylons instead of Two, and every 45 seconds a new spawnwave comes in, (or maybe a minute) and the goal of the game is to see how many points each team can get in 12 minutes. Standing on the objectives, controlling them, etc and not letting opponents capture them allows say 1pt/sec per pylon. Whichever team has the most points at the end wins.
You could even make it more line-based of a map rather than square. Cause each pylon along the path that is fully captured to be a starting point for spawn waves, just like the point in Terminal. Whichever side manages to capture all points and hold all of them for 2 minutes wins as a special bonus.


(Nibbles02) #57

[quote=“Xenithos;203701”]I would love a gamemode version of Execution, where there are 3-4 pylons instead of Two, and every 45 seconds a new spawnwave comes in, (or maybe a minute) and the goal of the game is to see how many points each team can get in 12 minutes. Standing on the objectives, controlling them, etc and not letting opponents capture them allows say 1pt/sec per pylon. Whichever team has the most points at the end wins.
You could even make it more line-based of a map rather than square. Cause each pylon along the path that is fully captured to be a starting point for spawn waves, just like the point in Terminal. Whichever side manages to capture all points and hold all of them for 2 minutes wins as a special bonus.[/quote]

That kind of KOTH/Control Point gamemode is exactly what I would love, but instead of a certain amount of points needed to win, having an actual countdown for how long you need to control the points with the bonuses being side objectives like the hacking terminals from the original version of the game to give your teammates a small speed/health boost or increase the point gain from controlling a point. The really obvious side objectives would be generators that you need to control to keep a certain pathway open so your team can get to the control points faster, etc.

Somewhat small but still expansive maps like the Two Fort map in TF2 would be great for a control point or KOTH map.


(rastablaster) #58

Yes please he ruined my perfectly clean rep :frowning:
Thats not entirely what the functions for, I think, but what can one expect from a execution player :slight_smile: @rastablaster[/quote]

So what this function is for? I read the topic, disagree with some opinions and mark them as such. Cry me a river - you ain’t so special Billy Joe.


(S3nf) #59

Yes please he ruined my perfectly clean rep :frowning:
Thats not entirely what the functions for, I think, but what can one expect from a execution player :slight_smile: @rastablaster[/quote]

So what this function is for? I read the topic, disagree with some opinions and mark them as such. Cry me a river - you ain’t so special Billy Joe. [/quote]

If you think we are all at wrong for disliking a mode, you may disagree. I’d only use the button for something you can objectively state wrong, not personal opinions, but hey thats just me. Subtleties and things.


(BerylRdm) #60

@rastablaster You even disagree with a question. Nice :slight_smile: Keep going!