if you’ve been in this community long enough you will know that everyone hates execution mode with a passion. but it feels like “monkey see monkey do” to me. So why does everyone hate execution? I would like to know.
Why the execution hate?
I don’t “hate” it. I don’t like playing execution, because, in my opinion, this game mode isn’t good for a fast-paced like Dirty Bomb. I also don’t like to wait after being killed.
you spawn - you die (love that “balance”) - you wait - you try again
literally every 2nd game of execution i every played
It’s a waiting game, no one likes waiting.
Gotta put Steam Overlay every time I grind execution missions, otherwise I bore to death.
Also, I think that many DB players play this game because they played oldschool, fast-paced games before. There are many people who tried Dirty Bomb because they liked Enemy Territory or ET: Quake Wars. I’m among them - Enemy Territory was the game I played the most. There are many people who liked Quake, UT, etc.
I don’t think all these guys are here for something like execution, I’m certainly not. I expected this game to be fast, objective and class based shooter, and I don’t find it in execution. So, I wouldn’t call the hate towards execution “monkey see monkey do”. Most DB players came to DB expecting something different than execution, that’s all.
Because it isn’t fun.
The gamemode doesn’t fit DIrty Bomb’s style.
It’s not as fun as objective or stopwatch.
Cause it sucks
I already hate counter strike, and it reminds me of counter strike, only without the enconomy rules which were the main thing that made that game fair.
Everyone starts out with their abillities and it really just becomes tdm.
It was the year 2003, I got into mp online gaming and fell in love with W:ET.
Then there was CS, more popular among the majority of players, just like today.
But boy, was I bored by that.
I remember a well cultivated hate for CS in the ET community in those days, atleast in the german speaking communitys.
I can’t speak for other people, but yes I dislike Execution bc it’s so similiar to CS, while I just want spawnwaves and several objectives to work through on a map 
I love Execution, and i mostly play it because i believe that a bad team in Execution is easier to carry than a bad team in Objective/Stopwatch. that’s how i feel at least
I also prefer execution because everyone spawns at the same time and tries to do something together, whilst in the other mods people rush alone and die, nobody waits for the others to spawn in order to play a little bit organized. No respawn makes me play better too
oh and I love clutches
[quote=“Nero;202478”]you spawn - you die (love that “balance”) - you wait - you try again
literally every 2nd game of execution i every played[/quote]
at least they can’t spawn camp you 
I think it’s plenty fun in small doses and it gives some mercs a chance to shine, moreso than they do in other modes. Usually happy to bring along a Rhino or a Fragger where I’d normally have to worry about being able to deal with EVs and stuff. I wonder if there’s some minor tweak to the formula SD could make that’d reduce the CS knockoff stigma it has?
The fact it’s buggered at the moment does put me off though, that bomb bug is rather annoying.
Apart from the things already mentioned I also dislike the lack of variation. There’s no secondary objectives to increase your options and you are stuck with one merc for the whole round.
You must die a lot in stopwatch/objective if a maximum of 2 minutes of Execution round is too long for you to play the same merc.
There’s little wrong with the maps or the actual game mode itself, it’s just that Dirty Bomb was not designed for a game mode where death penalizes you. CS:GO and other similar games like America’s Army: Proving Grounds, were designed for camping and permadeath, with no class specialization and less focus on teamwork and more on individual skill, and as such matches last far longer and can bore a lot of people who hate waiting for 2-5 minutes for the round to end.
For example, certain mercs have over twice the health than others, certain mercs can heal other players, and all mercs are balanced for the role they’re meant to play. A good assault player will be able to kill several players before dying as Fragger, Thunder, Nader, or Rhino. The same goes for support. Games like CS:GO and AA:PG are balanced for this type of game mode because every player has the same health, access to the same weapons, and the same abilities, and thus combat relies more on your ability to aim and position yourself than it does the ability of your team.
The maps are also designed for individual, isolated engagements instead of choke points and team firefights. Take, for example, Dust 2 in CS:GO and Overground in Execution. Both have 3 paths to reach 2 objectives.
In Dust 2, all the paths are isolated from eachother and prevent people from firing across the map, so every fight that happens in any of those isolated areas will be between those people, with no assistance from the rest of the team because it’ll take time to get there.
In Overground, you can go left and right, then cut through mid if you so please, but from the A pylon you can snipe people in the building by B pylon and vice versa, you also have a clear view of the middle lane from the building in front of A pylon. This, coupled with how fast you can move across the map in Dirty Bomb, means that even if you’re not in the initial firefight at either pylon, you can still help your team and flank the enemy, but it’s going to be nearly impossible for one player to take on the entire enemy team alone if defenders stack A and attackers go B. This is possible in games like AA:PG and CS:GO because you can hide and take the enemy by surprise, catching them with bullet flinch and killing them before they can react, it is less possible in games like Dirty Bomb because of the way the maps are designed and how mercs are balanced to do different jobs.
I prefer throwing myself at the enemy in Stopwatch/Objective, but I like the “strategic” elements of Execution. Unfortunately, you can’t rely on your teammates to understand any of them in the slightest capacity.
Also, Exec produces memorable moments, probably due to the tension and likely spectating of your team. They’ll watch me go 1v5 and even if I don’t win, it looks good to put down 3 or 4 enemies before taking a revolver to the back of the head. Nothing memorable happens in the other modes, imo.
Ultimately I have to agree with people that DB wasn’t entirely built for CS:GO mode. That’s not to say there’s nobody who can enjoy it, though.
To me Execution is great. Love the fast paced maps, I’ve always wanted to be more mobile in a CS type map… and you have cool abilities and parkour skills here, making the fights longer and more enjoyable, and giving you much more different styles, choices of action.
Of course, like the other modes (main ones) you need some decent teams to enjoy it the most.
I used to play Execution when it came out. Had a lot of close games, but then it somehow shifted from 5-7 or 6-6 to 0-7 or 1-7 and it bored me.
I like close matches, where I can find a thrill and objective offers it to me. Even if we end up being stomped for most of the map, there is still chance until last second to pull one over and when that happens, its the most satisfying feeling ever. Also all my friends play objective and its way better to play with friends.
DB isn’t a game about waiting, DB isn’t a game that works with one life rounds, Execution has no depth to it.
You must die a lot in stopwatch/objective if a maximum of 2 minutes of Execution round is too long for you to play the same merc.[/quote]
It’s not about the 2 minutes, it’s about tactical suicide at an appropriate time. Think finishing repairing the EV on bridge as engineer, suicide-switch to medic to support the team escorting the EV to the barricade, then suicide-switch to nader and help blowing up the generator. If you synchronize this with the respawn timer, you never have to wait. Of course, sometimes I don’t have to suicide to switch. 
It’s this kind of colorful gameplay that’s completely missing from Execution.