That was an exaggeration, but I think I finally figured out how it’s useful.
When you charge your med paddles, usually you are stuck walking to your target. In a lot of situations, you’d be under enemy fire, and walking will get you killed. If you have Springy, you can jump quite a fair distance away from your target, and carry the momentum while still charging your medpaddles. Kind of psuedo bhopping.
This is far less useful on other non medic mercs. You can also do this without Springy, but you will be stuck with one jump, just jump once then charge and release a little after you land for max revive HP.
