Why so little gore ?


(Hundopercent) #21

I’m assuming WET has it because it was part of RtCW. I don’t care either way it doesn’t make or break it. If SD built WET from the ground up their may not have been gibs at all. That’s more of an id trademark. =P


(DB Genome editor) #22

For me it’s all about the setting and how realistic it’s meant to be. I’m not talking about about gameplay here and whether you could actually take 3 shots to the head ans walk away, I’m talking about the back story, the art style, the overall feel of the game setting.

I have no issue with over the top gore and gibs in games that are cartoony, don’t take themselves seriously and/or give you ridiculously massive guns to shoot people in the face with (e.g. TF2, Borderlands, Bulletstorm). Yet I start to get uncomfortable when games with a more realistic setting like CoD:WaW let you dismember players with nades and heavy MGs :o

For me the DB setting is a bit too close to reality to have over the top kills. It’s just “near future” enough to have a bit of wiggle room, and the tone could still shift a bit with things like voiceovers (will they be serious and business-like or a little more silly and tongue-in-cheek?), but for now I think sticking to ragdolls is fine.

Of course it wouldn’t hurt if arty / airstrikes could actually kill people, and a bit more flips and spins on the ragdolls when they get killed by explosives could add to the fun factor without getting too nasty :smiley:


(rookie1) #23

[QUOTE=Djiesse;454935]For me it’s all about the setting and how realistic it’s meant to be. I’m not talking about about gameplay here and whether you could actually take 3 shots to the head ans walk away, I’m talking about the back story, the art style, the overall feel of the game setting.

I have no issue with over the top gore and gibs in games that are cartoony, don’t take themselves seriously and/or give you ridiculously massive guns to shoot people in the face with (e.g. TF2, Borderlands, Bulletstorm). Yet I start to get uncomfortable when games with a more realistic setting like CoD:WaW let you dismember players with nades and heavy MGs :o

For me the DB setting is a bit too close to reality to have over the top kills. It’s just “near future” enough to have a bit of wiggle room, and the tone could still shift a bit with things like voiceovers (will they be serious and business-like or a little more silly and tongue-in-cheek?), but for now I think sticking to ragdolls is fine.

Of course it wouldn’t hurt if arty / airstrikes could actually kill people, and a bit more flips and spins on the ragdolls when they get killed by explosives could add to the fun factor without getting too nasty :D[/QUOTE]
Agreed ^^


(.N.E.R.D.) #24

I want blooooooooooood and guuuuuuuuuuuts :wink:


(Rex) #25

It’s not necessary in my opinion, but honestly I don’t care. So I didn’t vote, because the “I don’t care” option is missing again.


(RasteRayzeR) #26

That’s the way of thinking I have when I propose bloody explosions, right now DB looks too serious and lacks WTF elements. The body explosions in W:ET were really funny, almost grotesque. Had a lot of fun, and it surely made it clear for medics who is revivable or not :cool:


(RasteRayzeR) #27

[QUOTE=rUBBEN;454933]ET:QW is a great game and there is no blood in it. I don’t get it, why do you keep associating bloog and violence with fun ?

If I understand well Kleppy’s post he meant that the sort of game you play often depends on your age, I doubt this needs further explanations. In my opinion blood is just a lame trick to add " fun " to a game wihout spending too much time polishing its actual mechanics. Blood is superficial and shallow, and only kids get fooled by it. If my memory is correct, samurai had made a super wall text denouncing the shallow sides of many games, saying that SD should get rid of it.[/QUOTE]

Associating blood and violence with fun is the same as associating shooting people with fun (since from shooting you get the violence and the blood), yet you do it and it doesn’t bother you.

Then I’m sorry but the kid in me never died and I still enjoy blood splatters and explosions in games. ET:QW lacked a reactive environment too, most things were static. If blood is superficial and shallow, tell me why all the greatest titles that made the FPS genre had it ?

And again, adding these elements of visual gameplay are not here to fool players, or to hide bad game mechanics, but to enhance the experience. If you have bad game mechanics it’s another problem to which adding VFX or not won’t change a damn thing.

Finally, saying that the games you play depend on your age is SO wrong ! I started to play Scribblenauts maybe 2 months ago, had a lot of fun even if it is for children, because the concept is freakin’ awesome. Saying that you don’t like blood anymore because you’re too old for this, this is the real lame trick …


(chippy) #28

I don’t really care of there is body explosions and all that jazz, I will most likely turn that stuff of in order to gain FPS anyway.

Another idea comes to mind here though. If there are to be no gibs and such, it might be a good idea to tune the ragdolls effects a little bit. Take the sniper for instance, if a person gets headshotted, why not make the ragdoll fly away backwards. An example here would be in the latest Rambo flick with that sniper dude taking people out. Maybe not as extreme as portrayed in that movie but you know, a little something to go “daaamn” about. Same thing could go for the grenades and such. A dude between the nade and a wall, he get slammed into the wall by the force.

Small things like that might make up quite a bit for people wanting them body fluids splashed all over the place.


(RasteRayzeR) #29

[QUOTE=chippy;454963]I don’t really care of there is body explosions and all that jazz, I will most likely turn that stuff of in order to gain FPS anyway.

Another idea comes to mind here though. If there are to be no gibs and such, it might be a good idea to tune the ragdolls effects a little bit. Take the sniper for instance, if a person gets headshotted, why not make the ragdoll fly away backwards. An example here would be in the latest Rambo flick with that sniper dude taking people out. Maybe not as extreme as portrayed in that movie but you know, a little something to go “daaamn” about. Same thing could go for the grenades and such. A dude between the nade and a wall, he get slammed into the wall by the force.

Small things like that might make up quite a bit for people wanting them body fluids splashed all over the place.[/QUOTE]

I approve completely, but people might want more


(DB Genome editor) #30

[QUOTE=chippy;454963]Another idea comes to mind here though. If there are to be no gibs and such, it might be a good idea to tune the ragdolls effects a little bit. Take the sniper for instance, if a person gets headshotted, why not make the ragdoll fly away backwards. An example here would be in the latest Rambo flick with that sniper dude taking people out. Maybe not as extreme as portrayed in that movie but you know, a little something to go “daaamn” about. Same thing could go for the grenades and such. A dude between the nade and a wall, he get slammed into the wall by the force.

Small things like that might make up quite a bit for people wanting them body fluids splashed all over the place.[/QUOTE]

Totally agree. Put a little more “flash” in the death animations / ragdolls and you can get a lot of that “holy s***!” effect without going gory and gruesome.


(INF3RN0) #31

Would be fine by me. Just as long as certain kills don’t actually insta-gib you all the time with a gorey dismemberment. Airstrikes would be fine by me as insta-gibs for now for example, but other things I think I’d want to only incapacitate to maintain the ability to revive.


(RasteRayzeR) #32

Yes, grenades and mines should not blow you up, but C4, rockets, arti and airstrike should, just like in the picture in the original post.


(Dragonji) #33

@down
Oh, forgive me, I’m just tired.


(tokamak) #34

Did you just edit out the punchline of my quote in order to correct me? That’s rich lol.


(potty200) #35

Maybe Splash Damage should look at story mode. Would love to see more scenes where you are getting in a fist fight with someone. Tap “X” xxxxxxxx BOOM Now tap “A” aaaaa. HEAD SLICED OFF. Oh wait, thats ****ty console games! :smiley:


(Mustang) #36

I asked the same question some time ago and was told “it’s either ragdolls or giblets, and we (SD) prefer ragdolls”.

Although I don’t see any reason why we can’t have (for example) ragdolls on death followed by giblets on gib…


(H0RSE) #37

I do enjoy gibs and gore in games, but it isn’t a necessary feature. Sure, it can help to boost the fun or excitement, and in some cases even add humor, but a good part of it comes down to the games aesthetic - if it doesn’t “fit in” or the game doesn’t call for, then adding them really isn’t a priority, and in some cases, can even hurt the “feel” of the game. Based on the current aesthetic of DB, I feel it could go either way and work out.

Kinda staying on topic, I recently saw World War Z, and although I I though it was a descent enough movie, I thought it could have really benefited from aving a R rating rather than PG-13. It seemed like the type of movie were gritty, visceral, violent/gory scenes, really would have added to the movie as a whole, better conveying the severity of the whole situation.


(Ashog) #38

Gibs, blood, chunks, guts and full gore I vote, Quake style.

Whining about saving HUD and FPS is just lol. HUD has nothing to do with gibs.

FPS - buy a new GPU or disable detailed effects in video settings. That’s all.


(MrFunkyFunk) #39

Same here!

I don’t really care about it and I wouldn’t mind a bit more mess from some of the things that gib players, at least it would remove the silly ragdolls from the area.
But as you say I don’t “expect” it from a game like DB and the way the art-style is moving towards.

Had there been a chainsaw carrying alien race with scary robotic laughs on loop it would have been another story.


(chippy) #40

Keep in mind that there are those who are unable to buy a new GPU, whether it be because of financial reasons or that they simply don’t want to, who knows. And there are those who would have to upgrade their motherboard and possibly even the CPU and PSU because of it but that is a whole other topic.

And yes, the more options to turn off in the video settings the better (for me at least). But, as with many games, there are often just so much that will do to the actual FPS. Just a little thing like turning off wall marks in the config files because it wasn’t present in the in game menus might give a 20 fps boost on certain systems.

I know that the engine isn’t optimized yet but I just wanted to remind you that there are those who are stuck with their systems for various reasons.