Why proxy is winning


(Rawr) #21

[quote=“RyePanda;176248”][quote=“Jostabeere;176178”]They play her because:
-she’s noob friendly
-mines are strong af
-she’s only 30K Credits
-she’s an Engie
-she’s fast
-she has strong weaponry
You can throw mines and forget them. You don’t need to actively do stuff and you can get cheap kills. The times I played her it’s just pretty cheap.
She’s simply a beginner merc. And I understand why people like her. I don’t.[/quote]

Yeah. It sucks that the cheap merc who is trash anywhere besides pubs is winning, just because people want to use a merc that doesn’t require a lot of skill. It’ll be a shame if she wins.[/quote]

While I don’t consider her “cheap” by any means (especially since Fletcher exists), this is pretty much spot on. I have more hours with Proxy than with all my other mercs combined (over 1k hours in game), so I hope my opinion counts for something. Proxy is very fun to use, which is why I use her. I prefer fast, glass cannons. But lets face it, pretty much everything she can do, Fletcher can do better. He has more hp and a better ability and arguable access to better weaponry. He just totally outclasses her. In any type of high level play, using Proxy over Fletcher or even Bushwhacker ends up just being a liability to your team. But if you’re just a pubscrub (such as myself), she can be very strong.

tl;dr, just play the mercs you have the most fun with, not the ones that’ll get you the easiest kills. Proxy and Phantom are my 2 most played mercs.


(MarsRover) #22

That’s basically what happens every time I think about adding Proxy to my squad - I ask myself why don’t I just play Fletcher, and I have no arguments against him.


(Randomdeath) #23

That’s basically what happens every time I think about adding Proxy to my squad - I ask myself why don’t I just play Fletcher, and I have no arguments against him.[/quote]

but the noobs do, because they cant press q good enough to play fletcher so obvi its better to prox sum sox


(Matuno) #24

Hello, I’m a level godknowswhat pubscrub, and I endorse Proxy.


(neverplayseriou) #25

@Randomdeath nah stickies just aren’t a place and forget ability like mines, fletcher is to complicated. I’ve seen more than enough fletchers throw 3 stickies in a row which didn’t even come close to hitting me this week.


(Monty) #26

That’s basically what happens every time I think about adding Proxy to my squad - I ask myself why don’t I just play Fletcher, and I have no arguments against him.[/quote]
Fletcher runs slower, which makes it far a less optimal for ‘sneaking’ to the objective. You know, when you are being a ‘pub scrub’ and you just try to carry your team of newbies against all odds.

Fletcher’s character model is bigger. A bigger target is always easier to shoot at and spot.

Fletcher’s sticky grenades do not deal as much damage as Proxy’s mines. Just imagine a generator with C4 planted. Stickies are a threat only as long as the Fletcher is alive - and these days you do not see the disarm progress bar without a line sight. As for Proxy’s pair of mines, those will explode and damage the generator no matter what. The same principle applies to the EV. Stickies work so-so. Where as mines can be placed in front of the EV to deal damage once the EV is repaired and pushed enough to trigger the mines.

As for weaponry… It kind of is a matter of preference. But - Fletchers have an unfortunate tendency to hunt for frags instead of the objective. You could easily play against a team full of Fletchers and win the match because none of them were smart enough to do objectives.

So— For me it is the opposite. I really see no reason to play Fletcher. Proxy is better, stronger, faster, and with the Proxidian, the master. =P


(RyePanda) #27

[quote=“Rawr;176345”]
So— For me it is the opposite. I really see no reason to play Fletcher. Proxy is better, stronger, faster, and with the Proxidian, the master. =P [/quote]

No reason? I don’t know what you’re on, but I like that fact that:

Fletcher has >100 health (Meaning if he is spotted while planting/repairing, he has more time to either finish, or more hp if he stops repairing and starts fighting.
Can throw 3 bombs that do 100 damage each
Has an ability that requires skill and timing to use
He has the Empire-9
He can throw his explosives further
He can stick enemies
His ability has a shorter cooldown

Mostly it’s the health that does it for me. Having more health makes him a better choice, especially against Fletchers, or snipers (with the PDP) who can one-shot proxy, but not Fletcher.


(Monty) #28

Which comes with the assumption that you can even reach the objective in the first place. Fletcher players tend to be the quitters that leave matches whenever they feel they are not ‘kicking ass’ sufficiently. Proxy players tend to stick to the end, and win matches.

Three bombs that do up to 90 damage each. Proxy has two mines that do up to 180 damage each. (Presuming the official wiki is correct and up to date.)

Which is also the description of any and all other abilities.

Weapon preferences are always a case of personal preferences.

And proxy can lay her mines faster.

The terror of proxy mines alone slows down the enemy.

And it is also the ability with the much more limited uses.

Here you make the assumption of our PDP sniper pulling off a headshot. With proxy speed, sprint and long jumps allow you to get out of the open much faster than what a Fletcher could ever hope to mimic. Proxy takes that one body shot, while Fletcher eats two, can you guess which has more HP left?

As for facing Fletchers as Proxy… Never been much of an issue for me.


(doxjq) #29

So many silly comments towards Proxy being cheap and useless I’m not even going to bother arguing them because it isn’t worth the effort. For me, Proxy is three times more efficient than Fletcher, but I know other people prefer Fletcher and are good with Fletcher, so I never say he is useless.

It’s a matter of preference and what suits your play style. If you like agility and low recoil / high accuracy fast paced weapons, Proxy (particularly KE12) is a great choice. I’ve never met a Fletcher who can consistently out slay me as Proxy, so I’ll continue to use Proxy as long as I can use her efficiently. You can’t really argue it one way or the other, preference is really all it is.

You can argue all day about who is better, but it really doesn’t matter. Some people will always be better with one or the other, but to say Proxy is worse than Fletcher is simply naive. Just because it isn’t common doesn’t mean it can’t happen. I definitely agree Proxy is way more noob friendly than Fletcher. There’s no question to it. But that doesn’t mean she has a low skill ceiling.


(doxjq) #30

Couldn’t agree with you more @Monty, but just to confirm Fletcher nades do actually do 100hp. You can take down a Phoenix with one direct hit, so it definitely isn’t 90.

But like you say. I could write a wall of text as to why I prefer Proxy and why I find her more efficient for both slaying and doing the objective, but so many Fletcher lovers just read between the lines, so it isn’t worth it.


(RyePanda) #31

Which comes with the assumption that you can even reach the objective in the first place. Fletcher players tend to be the quitters that leave matches whenever they feel they are not ‘kicking ass’ sufficiently. Proxy players tend to stick to the end, and win matches.

Three bombs that do up to 90 damage each. Proxy has two mines that do up to 180 damage each. (Presuming the official wiki is correct and up to date.)

Which is also the description of any and all other abilities.

Weapon preferences are always a case of personal preferences.

And proxy can lay her mines faster.

The terror of proxy mines alone slows down the enemy.

And it is also the ability with the much more limited uses.

Here you make the assumption of our PDP sniper pulling off a headshot. With proxy speed, sprint and long jumps allow you to get out of the open much faster than what a Fletcher could ever hope to mimic. Proxy takes that one body shot, while Fletcher eats two, can you guess which has more HP left?

As for facing Fletchers as Proxy… Never been much of an issue for me. [/quote]

A sticky that is attached to someone (which takes skill to aim) does 100 damage.

Remind me again how mines require skill? You throw them either on the floor or at an enemy, in either case you don’t have to be too precise because the blast radius is so big.

To a certain degree, weapon preference is a choice, and I did say it’s why I prefer Fletcher

Not sure why to counter the fact that Fletcher’s ability has a longer range you brought up that proxy can throw mines faster. But I’m pretty sure that’s not true. The time it takes to get your mine thrown and switch to a gun to shoot it is far longer than it takes Fletcher to throw a sticky and detonate it. At least, I think so. If you ever want to test this, feel free to add me or do it on your own.

And for your claim that the terror of mines slows enemies. Yeah, it can. Unless you happen to pay attention and notice the sound mines make, which makes them pretty easy to anticipate, while guess what? Stickies are silent!

I’m not sure why you say Fletcher’s ability has less uses. The fact that it can be thrown further makes it useful in a lot more situations, so hopefully you could elaborate.

And about facing a PDP, I’d rather be able to take 2 body shots than rely on the sniper never getting a headshot or missing any follow-up shots.

I guess you’ve never faced a decent fletcher if you think Fletcher isn’t hard to fight as proxy. The fact that Stickies instakill proxy makes her a laughably easy kill if the Fletcher can throw a sticky accurately.


(Sorotia) #32

@Monty

Wow…am I glad I came into this thread…can see clearly how delusional you are…claiming that Fletcher players are more salty simply for the fact they’re playing Fletcher, literally claiming that Proxy players are a better class of player.


(Jostabeere) #33

[spoiler][quote=“Monty;176411”][quote=“RyePanda;176408”] Fletcher has >100 health (Meaning if he is spotted while planting/repairing, he has more time to either finish, or more hp if he stops repairing and starts fighting.[/quote]
Which comes with the assumption that you can even reach the objective in the first place. Fletcher players tend to be the quitters that leave matches whenever they feel they are not ‘kicking ass’ sufficiently. Proxy players tend to stick to the end, and win matches.

Three bombs that do up to 90 damage each. Proxy has two mines that do up to 180 damage each. (Presuming the official wiki is correct and up to date.)

Which is also the description of any and all other abilities.

Weapon preferences are always a case of personal preferences.

And proxy can lay her mines faster.

The terror of proxy mines alone slows down the enemy.

And it is also the ability with the much more limited uses.

Here you make the assumption of our PDP sniper pulling off a headshot. With proxy speed, sprint and long jumps allow you to get out of the open much faster than what a Fletcher could ever hope to mimic. Proxy takes that one body shot, while Fletcher eats two, can you guess which has more HP left?

As for facing Fletchers as Proxy… Never been much of an issue for me. [/quote][/spoiler]

Am I allowed to say that most of your points are…Crap?
Fletchers quit when they’re not the hottest shit? Seriously? Can you prove that claim?

What are you trying to say with “They’re doing 180 per mine while stickies doing 90 per bomb”? (Which isn’t even true, since they still deal 100.

Also did I miss the part where throwing a mine and forgetting it requires more or even just same skill than aiming a sticky, taking the arc, travel speed, movement of enemies and the small splash damage into account and having to detonate it manually?

Same goes for the speed of laying down mines. This is just plain wrong. I am pretty sure a Fletcher can stick someone faster than Proxy can throw a mine and this mine has to activate and spot an enemy.

The “terror” thing is just BS, sorry. It makes no sense. You imply thta people automatically move slower when there are Proxies in a match.

Also where did you get the idea that Fletchers ability is more limited than mines? bombs can actually do more stuff than mines. They can damage the EV better than mines for example. Or secondary objectives more effectively
The sniper argument makes no sense aswell. Have you seen people like @Sniff flying around with Fletcher? Haven’t seen a Proxy doing such stuff yet.

Please. if you try to argue with people, don’t pull stuff out of your nose and find some actual arguments.

“Proxy is better than Fletcher because pink fluffy unicorns are killing male mercs faster”


(Randomdeath) #34

[quote=“Monty;176411”]

And it is also the ability with the much more limited uses.[/quote]

v\mines go down and thats it… stickies can be traps, an assult weapon, or a distraction. (I still play Proxy, im not bias. i just think the arguements you’re using are stupid


(neverplayseriou) #35

“Which comes with the assumption that you can even reach the objective in the first place. Fletcher players tend to be the quitters that leave matches whenever they feel they are not ‘kicking ass’ sufficiently. Proxy players tend to stick to the end, and win matches.”

The biggest piece of bs I’ve ever seen and even if it were true I would rather have someone leaving than having to play with a proxy that just runs into the objective and tries planting inbetween 4 enemies.


(frostyvampire) #36

I see why Stoker should win over Proxy, even though I don’t have him (but I will buy him after this week ends) and I like Proxy more, I still really don’t care much who will win. I have Proxy with me all the time because she is a good merc. I also have the best card for her in cobalt so I really don’t mind if Stoker wins. But problem is Proxy is good for all skill levels and a lot of my friends like her more than Stoker too so idk what to do :3