Why Phantom is OP? Or not (after longer gameplay)?


(Vilerin) #21

Well he looses his shield when he starts firing so in case he starts he has 120hp and is like skyhammer with smg on better position mostly, or can be taken down but up to this point he didn’t shoot single bullet and you know where he is. Only strong in this is fact that he is ALMOST Immune to mines and granades.

Only OP is that you have to play more secure when enemy has phantom to not let him flank you, mostly all. For me it’s bug deal because i love rush enemy with kira using my movement to avoid fire and br-16 to melt ppl faces - that guy in my back is problematic now with his smg/katana.

His hitbox is huge…


(KayDubz) #22

So a level 8 player Ive played with several times in the past just went 41 K-10 D in the first half of a Stopwatch game on Chapel. He normally goes around 1-to-1 KDR in any other game Ive played with him (never that many kills in a half round of stopwatch either). If that doesnt tell you something’s wrong with Phantom, I dunno what will.

The guy continually flanked us, and we couldnt do anything with the objective. It was impossible to really get the objective moving when the map has certain areas that make it really hard to see him (if not impossible). Plus its hard hearing him when there’s so much shooting and explosion going on around us.

And then add to the fact that this guy has armor, and can run quickly into a group of us, kill two people with one swipe and then dispatch the last person before he’s killed. I again ask, WHY IS THERE A STRONG MELEE MERC IN A FPS GAME. He shouldnt have a strong melee weapon with good range, AND a good SMG, AND good HP, AND armor, AND speed, AND a low cool down for his abilities…and to top it off, he has augments that make his cooldown shorter and melee stronger. Where’s his drawback? Where’s his counter? Every other merc has an easily identifiable drawback and counter. Phantom really doesnt have one.

Im sick of having to play while constantly, constantly looking over my shoulder. Im sick of having to ignore the objective to stay alive/keep my team alive. Im sick of dying even if I see Phantom first and pump shots into him, because even when he’s shot his cloak doesnt go down right away and he has armor. And even if his health is lowered by my shots, he’s already knifed me once, and can simply back up and shoot me, while Im trying to reload or hit him with my sidearm.

Pathetic by Splash Damage. Its made it that I simply leave matches if I see too many Phantoms or if my team doesnt have one to try and counter. I may end up like a few other people and simply play different games until SD fixes this.


(viridianMiner) #23

Plenty of mercs have the kek and the crotzni and you can’t count his shield as HP since he literally can’t use it in a gunfight since the very moment fire his weapon it’s gone. In reality he’s simply a Bushwacker which can use a shield to protect him from explosive spam or to flee.

In a 1v1 gunfight his shields doesn’t do jack shit and certainly doesn’t make him a 200hp fighter, Fragger is a far faaaar better choice and it’s obvious to any experienced player who actually played Phantom.


(Vilerin) #24

Well shield is also usefull while performing melee or when enemy shoots you 1st.