So a level 8 player Ive played with several times in the past just went 41 K-10 D in the first half of a Stopwatch game on Chapel. He normally goes around 1-to-1 KDR in any other game Ive played with him (never that many kills in a half round of stopwatch either). If that doesnt tell you something’s wrong with Phantom, I dunno what will.
The guy continually flanked us, and we couldnt do anything with the objective. It was impossible to really get the objective moving when the map has certain areas that make it really hard to see him (if not impossible). Plus its hard hearing him when there’s so much shooting and explosion going on around us.
And then add to the fact that this guy has armor, and can run quickly into a group of us, kill two people with one swipe and then dispatch the last person before he’s killed. I again ask, WHY IS THERE A STRONG MELEE MERC IN A FPS GAME. He shouldnt have a strong melee weapon with good range, AND a good SMG, AND good HP, AND armor, AND speed, AND a low cool down for his abilities…and to top it off, he has augments that make his cooldown shorter and melee stronger. Where’s his drawback? Where’s his counter? Every other merc has an easily identifiable drawback and counter. Phantom really doesnt have one.
Im sick of having to play while constantly, constantly looking over my shoulder. Im sick of having to ignore the objective to stay alive/keep my team alive. Im sick of dying even if I see Phantom first and pump shots into him, because even when he’s shot his cloak doesnt go down right away and he has armor. And even if his health is lowered by my shots, he’s already knifed me once, and can simply back up and shoot me, while Im trying to reload or hit him with my sidearm.
Pathetic by Splash Damage. Its made it that I simply leave matches if I see too many Phantoms or if my team doesnt have one to try and counter. I may end up like a few other people and simply play different games until SD fixes this.