[QUOTE=brutt01d;318367]the even worse thing is that one has only 20 levels for each character to upgrade abilities. However there are much more abilities than 20 available. It means that some class abilities will be absent for a character that is fully ranked up to top. For example if u decide to tweak character abilities to medic/engie combo, you will have to skip some soldier/operative abilities. This forces you to create another character which concentrates on soldier/operative abilities. However you cannot change the characters during the game because you need to disconnect to do that. That means that the flexibility of a class change during the single game suffers a lot. Same for body types.
I don’t know what was the reason for SD to implement it like that - probably some kind of balancing considerations.[/QUOTE]
i see you played QuakeWars according to your sig.
and this game had basically the same or very similar issue (if you wanna call it an issue).
lets say you started the match as an Strogg Constructor, and after you gained some XP you rank up in this specific class and are rewarded with Flying Repair Drone, Plasma Launcher, Faster Construct/Disarm, and self-arming mines.
but when you switch your class to Technician then you re a lvl 0 Technician while everybody else who started as Technician or Medic are already on lvl 3 or 4
however, i never saw anyone complaining about this game mechanic although it s pretty similar to what we have in Brink right now 