Why not put Morph Ability into Phantom?


(GatoCommodore) #1

the Spy from TF2 was exactly a phantom should be.

the EMP can only be deployed at interact range, it can Cloak and morph into other Character which is not that easy to differentiate.

adding Backstab mechanic deals double damage with melee to the back

then SD can do whatever the fudge they want with his loadout and returning his main role as stealth recon

Watchu guys think? its proven formula.


(Amerika) #2

[quote=“sweetColumn;33076”]the Spy from TF2 was exactly a phantom should be.

the EMP can only be deployed at interact range, it can Cloak and morph into other Character which is not that easy to differentiate.

adding Backstab mechanic deals double damage with melee to the back

then SD can do whatever the fudge they want with his loadout and returning his main role as stealth recon

Watchu guys think? its proven formula.[/quote]

TF2 uses a rock, paper, scissors method of always allowing for a counter-play due to all characters being accessible at all times. Overwatch uses the same balance system. The Spy works in TF2 because you can easily switch to another class in TF2 to counter the Spy or does a better job at countering them. That is not the case in Dirty Bomb.

Also, Phantom is not a melee character. He has never been a melee character outside of a short stint during the alpha years ago. He’s a gun merc and he’s not supposed to be 100% invisible and get backstab damage etc. because he’s not a melee character and he’s not supposed to be able to take somebody out at will like a Spy. If you’re playing him as melee, cool, you be you. But that’s not how Phantom is played correctly if you’re going for maximum performance. But he does not need backstab damage and he most definitely shouldn’t be a TF2 Spy as that would break game balance entirely and drive players away.

If you want rock, paper scissors gameplay there are a couple of options.

If they want to fix Phantom they need to make his EMP be ranged and remove it from his armor and change the armor back to the way it was where you could use it offensively and defensively and also prevent damage while running across areas during a flank (and sometimes also not being noticed in general). The EMP being tied to a giant bubble around him didn’t help him at all and putting his armor on a long CD after you turn it off early was the nail in the coffin. It was entirely the wrong choice to make him competitively viable and a good choice to deal with a lot of common pub and competition situations you find in DB.


(GatoCommodore) #3

[quote=“Amerika;210256”][quote=“sweetColumn;33076”]the Spy from TF2 was exactly a phantom should be.

the EMP can only be deployed at interact range, it can Cloak and morph into other Character which is not that easy to differentiate.

adding Backstab mechanic deals double damage with melee to the back

then SD can do whatever the fudge they want with his loadout and returning his main role as stealth recon

Watchu guys think? its proven formula.[/quote]

TF2 uses a rock, paper, scissors method of always allowing for a counter-play due to all characters being accessible at all times. Overwatch uses the same balance system. The Spy works in TF2 because you can easily switch to another class in TF2 to counter the Spy or does a better job at countering them. That is not the case in Dirty Bomb.

Also, Phantom is not a melee character. He has never been a melee character outside of a short stint during the alpha years ago. He’s a gun merc and he’s not supposed to be 100% invisible and get backstab damage etc. because he’s not a melee character and he’s not supposed to be able to take somebody out at will like a Spy. If you’re playing him as melee, cool, you be you. But that’s not how Phantom is played correctly if you’re going for maximum performance. But he does not need backstab damage and he most definitely shouldn’t be a TF2 Spy as that would break game balance entirely and drive players away.

If you want rock, paper scissors gameplay there are a couple of options.

If they want to fix Phantom they need to make his EMP be ranged and remove it from his armor and change the armor back to the way it was where you could use it offensively and defensively and also prevent damage while running across areas during a flank (and sometimes also not being noticed in general). The EMP being tied to a giant bubble around him didn’t help him at all and putting his armor on a long CD after you turn it off early was the nail in the coffin. It was entirely the wrong choice to make him competitively viable and a good choice to deal with a lot of common pub and competition situations you find in DB.
[/quote]

well close this one then! seems i dont really know about that R-P-S mechanic in TF2

i was playing in it then i guess its kinda neat if Phantom went morph into an enemy.

Close the Discussion Capt. @Amerika !