Why noone plays competetive


(sentimentalDime) #1

So… I’ve just finished a couple of ranked matched… It was bad… It was very VERY bad.
So, I decided to list the things that angered me the most.

The matchmaking is SHIT

So yeah. The matchmaking of ranked is complete and utter shit. It really is. A couple of months ago, I was matched up with a team, consisting of 4 cobalts, and a gold 1, versus strangers matched together, consisting of 2 gold 2’s, a gold 1, an unranked player and a silver 5.

Seriously?? A team? and with such a skill gap? WHAT?.
I don’t care how long they have to wait, a party should never be matched up with soloqueing players. NEVER.
N-E-V-E-R.

Oh wait? You don’t believe me? Well ok.
[spoiler]http://i.imgur.com/VdlB8O7.jpg[/spoiler]
(Don’t judge my K/D… I was a noob… >.<)

Now, like many other of the things I’ll be listing, this is further worsened because the ranked player base has dwindled, it basically snowballs out of control.

The servers are SHIT

Now, I played on EU servers, which already have a hard time way too often, and they are complete horseshit.
Now, if the australian servers are as bad as people say… Oh boy, then I don’t know what to say.

The monetization of Dirty Bomb doesn’t translate well into ranked

Oh, 3 Thunders? Well, ok… GG
Having unlockable characters doesn’t work in ranked, where you preferably need something for every situation.
2 Skyhammers, 2 Phoenixes and a Kira isn’t very versatile, and having only a measly 5 mercs available to everyone isn’t good at all.

I had something else I wanted to put here… But I forgot it… I’ll edit it in if i remember.
Did I miss something?

Please Splash Damage, just fix competetive already.


(SiegeFace) #2

I agree with solo que vs party = a gimped system for matchmaking, it should never happen in Dirty Bomb or any other game with a skill based ranking system.

The servers are only bad in EU when someone has a high ping (im like a broken record aren’t I =D)

And while true the monetization might not really translate, a team of five could easily make do with skyhammer & aura and whatever 3 mercs are on rotation that week. Just because some people might have unlocked more mercs than others and/or have certain mercs picked does not guarantee a win, teamwork, communication, coordination etc will always be more powerful than a merc stack.


(sentimentalDime) #3

[quote=“SiegeFace;130491”]I agree with solo que vs party = a gimped system for matchmaking, it should never happen in Dirty Bomb or any other game with a skill based ranking system.

The servers are only bad in EU when someone has a high ping (im like a broken record aren’t I =D)

And while true the monetization might not really translate, a team of five could easily make do with skyhammer & aura and whatever 3 mercs are on rotation that week. Just because some people might have unlocked more mercs than others and/or have certain mercs picked does not guarantee a win, teamwork, communication, coordination etc will always be more powerful than a merc stack.[/quote]
@SiegeFace
I totallly agree that communication and coordination will always be more important, in a match where each team is equally good at those things, it might just come down to who has unlocked what, which IMO, isn’t very good.


(SiegeFace) #4

I can attest to that, sometime with the best will in the world one merc can turn the tide, but I would hope more serious competitive players would have a great variety of mercs unlocked.

Maybe if (or most probably when) the player base gets to a decent size we could see if the devs could tweak the matchmaking search algorithm to incorporate skill/party size/unlocked mercs etc

Right now since the player base is healthy yet kind of on the low side and with Comp probably only getting an even smaller chunk of the players (I would suffice to say less than 10% play competitive) it is pretty much next to impossible or at least very impractical to introduce any more filters/improvements since the competitive player base just is not there at the moment, but 2016 SD will be doing alot to help it grow, we just got to get through these next few months xD.

And I always seem to forget that threads like these are feedback lol. But its nice to debate these things.


(Kingsley) #5

No one plays competitive because people can’t stomach losing.
And then they whine about not winning to the community and to the Devs
and then the Devs make changes to the game to appeal more to the losers.
It’s fucking ridiculous to watch.


(watsyurdeal) #6

[quote=“Kingsley;130752”]No one plays competitive because people can’t stomach losing.
And then they whine about not winning to the community and to the Devs
and then the Devs make changes to the game to appeal more to the losers.
It’s fucking ridiculous to watch.[/quote]

Honestly, I have to agree, people whine and moan about losing, when a lot of the time people just suck at teamwork. Reviving, throwing out ammo, etc, that’s just the basics, good teamwork is knowing how to push, hold, and control the map. Which a lot of people simply do not know.


(N8o) #7

People have this weird idea stuck in their head that they should go into MM and expect to have a decent game when they don’t have a competitive mind set. Right now, it’s just like a glorified pub, where everyone is supposed to be “equal skill level”.

Most players that I play with in MM that are Gold 3-Silver 1 could easily be Cobalt 3 and above if they just changed their mindset when going into MM.
There is a reason that the competitive scene in NA is completely trashed. (I get that you are on EU, just venting my frustration)

As far as the comp setup and unlocking of characters, if you don’t have the mercs you want to play competitively, maybe you shouldn’t be playing competitive? Just a thought.


(wiski) #8

I don’t play it because I don’t feel like waiting 10+ minutes for a match that could be over in 5 minutes due to unbalanced teams. You can talk all you want about how if your team just works together they can do well, but when the other team just has players that are flat out better than your team at aiming, map knowledge, communication, etc, it becomes an unbalanced game and can get out of hand real fast.

Sure, it’s a vicious cycle, the fewer players that play the longer the wait times and the more unbalanced the games can be, but until there is a large influx of players I’d rather just be able to jump in and play the game in Pub servers instead of wait forever to likely get stomped.

I do really enjoy the friendly fire rules though, makes the games a lot less spammy.


(LifeupOmega) #9

A core reason no one plays MM is that SD made the huge mistake of introducing it so early and without a proper set of precautions including an actual anti-cheat, the seperation of solo and team play, and an actual incentive to keep playing to further your rank.

This has led to a huge, huge abandonment of the mode, where you’ll be lucky to find anyone before 10 minutes - hell, I’ve had 30+ minute queues recently. This isn’t just a player base issue though, this is SD cocking up at the start when we were excited for it. Now what we’re left with is a proper 5v5 mode but no one playing, and when you do play, 90% of the games are a one-sided stomp because, simply put, no one cares for it now, and no one is learning the core skills to the game like the timer system and proper teamwork - you can take a look at any pub and there are players who still rush in when that timer is at 20 seconds, and I’m not talking about the new guys, that’s just natural, but I wonder if they even realise?

Which is extremely sad for a game that toted itself as a competitive shooter in the first place. Why would you not want to be funneling your player base into the closest thing we have to actual competitive right now? It would have led to far more balanced games if it was the number one way of playing the game, you could have made a far better incentive than these trinkets to really tie people into it, and I can guarantee that the player base itself would grow in skill as everyone would be clamouring for bigger and better rewards. Those who want their missions done, those who just want to have fun, pubs would still exist naturally - almost every other competitive game we have has customised modes and for-fun games.

But for those who wanted something more, you’d have had matchmaking being at the front and center.


(Blackers) #10

I just got put off the moment friendly fire was implemented.