That’s SD’s argument against strafe-jumping, it’s not intuitive, it doesn’t make sense, it’s not something you could ever reasonably expect to do “in real life”.
I really don’t care of that in an arcade game. For me, an arcade game need to define its own rules, and not try to copy the real-life rules (which can only result in a poor gameplay, for an arcade FPS. The kind of gameplay which are not really realistic, but not really arcade = The ass between two chairs.).
Quake has straffjump, not intuitive, but really fun and deep.
Tribes has skiing and rock bounce, not intuitive, but really fun and deep.
Even shootmania, which is less deep than old fast FPS, offers non intuitive movements for the benefits of the gameplay.
Freedom of movements !
Again, I want something fun, dynamic, engaging and emergent rather than a complete lackluster set of climbs that everyone can pull off with barely the press of a button. There’s no sense of achievement, no drive to learn and get better at something that you’re already as good as you can be at it.
Yep. Totally agree with this.
I wish they would stop thinking or guessing that new players will be put off by a bit of depth and actually ask them, this whole getting offended on someone elses behalf thing just annoys me.
I think this will kill Dirty Bomb. The fan of fast fps will not play to DB because its lack of deepness in movements.
But the players which don’t want of fast fps will not play to DB because it don’t offers what BF4/COD/ Others offer (weapons with big recoil, weapon really fatal, etc.)