Why isn’t it just objective mode, then switch sides and do it again?
Pasted from my response in another thread:
I’ve believed since the beginning that changing stopwatch to be two rounds of Objective, with players switching attack/defense, would make the mode way more fun.
But it’s not. It’s some inferior, longer, inconsistent, more obnoxious version of objective.
Two teams, 7 minutes to get the first Obj. If you hit the first obj, mark the time to completion and add time to the timer. You go until you fail or succeed, each with each completed objective getting a time to completion. Then the second team goes. If they don’t complete the first obj within 7 minutes, and you did, then they lose. If you complete the same amount of objectives, the total completion time determines the winner.
If the first team completes objective 1, but not objective 2, then team 2 will win if:
- They complete objective 1 faster
- They complete objective 1 slower, but also complete objective 2
If the first team completes all objectives in a total time of 13 minutes, then team 2 can never get more than 13 minutes of total play time added to the timer.
This would make games turn around faster, stops forcing players to endure a full 15 minutes of stomp, encourage players to play until time runs out, still allows both sides to play attack and defense, and just adds more suspense and urgency to the game in general.
And if the game ever got to MLG status, they could do best 2 of 3 matches where they alternate the starting attacker.
I honestly, firmly believe that making this change to stopwatch would outright kill objective mode and make stopwatch the most popular game mode, hands down.