hey folks… wierd things always happens to me…lol
i am making some new jungle bushes and stuff and this thing happend:
in gtk:
as you see the shader works great…
but ingame…this happens:
why is that happening? the shader is added in the models_mapobjects shader in the bottom…
and goes like this:
//nam models
models/mapobjects/nam/bush1
{
qer_alphafunc greater 0.5
qer_editorimage models/mapobjects/nam/bush1.tga
cull disable
surfaceparm alphashadow
surfaceparm trans
surfaceparm nomarks
nopicmip
implicitMask -
}