In Radiant everything looks fine, but when compiled it’s all messed up.
Any ideas? (and ignore the fact that it’s floating in mid air :P)
It goes from this…

to this…

In Radiant everything looks fine, but when compiled it’s all messed up.
Any ideas? (and ignore the fact that it’s floating in mid air :P)
It goes from this…

to this…

Check for duplicate brushes. If two structural brushes share exactly the same space they will not show up ingame.
Also on a sidenote, scaling your terrain textures bigger will make your terrain look more realistic and natural. 
Looks like u are way under the building, are you sure u can walk on the terrain? So you arent under it…that could cause it looking like that.
Do you get any error messages while compiling?
Thanks… I only started mapping about 9 days ago, so I know it looks like crap. Since we’re on the topic, how do you scale terrain, anyway? 
And the problem isn’t duplicate brushes… any other reasons it might look like that?
I got a similar problem a while ago

I tried a lot of stuff, nothing worked until I deleted all nearby brushes and remade them.
Erik
Drakir’s right, it looks like you are falling thru the terrain and walking on a bottom “skybox” brush. Make sure your terrain shaders do not have a ‘surfaceparm non_solid’ in them.
Make sure your terrain func_group is set to detail. Select all of it and hit control M, then recompile…
Nah it isn’t the terrain… I can run around on it just fine - it’s just that the building was literally 50 feet in the air when I took the screenshot 
I had created it in a seperate file, and imported it into Radiant. I did a quick compile to make sure it imported correctly, and that’s what I saw.
It’s still not working… it’s bizarre.