why is this happening?


(Digm) #1

In Radiant everything looks fine, but when compiled it’s all messed up.

Any ideas? (and ignore the fact that it’s floating in mid air :P)

It goes from this…

to this…


(MindLink) #2

Check for duplicate brushes. If two structural brushes share exactly the same space they will not show up ingame.


(MindLink) #3

Also on a sidenote, scaling your terrain textures bigger will make your terrain look more realistic and natural. :slight_smile:


(Drakir) #4

Looks like u are way under the building, are you sure u can walk on the terrain? So you arent under it…that could cause it looking like that.

Do you get any error messages while compiling?


(Digm) #5

Thanks… I only started mapping about 9 days ago, so I know it looks like crap. Since we’re on the topic, how do you scale terrain, anyway? :wink:

And the problem isn’t duplicate brushes… any other reasons it might look like that?


(Erik-Ftn) #6

I got a similar problem a while ago

I tried a lot of stuff, nothing worked until I deleted all nearby brushes and remade them.

Erik


(redfella) #7

Drakir’s right, it looks like you are falling thru the terrain and walking on a bottom “skybox” brush. Make sure your terrain shaders do not have a ‘surfaceparm non_solid’ in them.


(hummer) #8

Make sure your terrain func_group is set to detail. Select all of it and hit control M, then recompile…


(Digm) #9

Nah it isn’t the terrain… I can run around on it just fine - it’s just that the building was literally 50 feet in the air when I took the screenshot :wink:

I had created it in a seperate file, and imported it into Radiant. I did a quick compile to make sure it imported correctly, and that’s what I saw.

It’s still not working… it’s bizarre.